Add heuristics to not always rebuild script project on play

This commit is contained in:
Simon Lübeß
2026-10-24 17:18:08 +02:00
parent 6718279a9f
commit 73392f58f7
10 changed files with 293 additions and 9 deletions
+2 -1
View File
@@ -15,13 +15,14 @@ ImGuiImplDX11 = "*"
ImGuiImplWin32 = "*"
ImGuizmo = "*"
"Beef.Linq" = "*"
"Oregano.git" = {Git = "https://github.com/zerkawei/Oregano.git"}
[Platform.Windows]
IconFile = "$(ProjectDir)/Resources/Textures/GlitchyEngineIcon.ico"
[Configs.Debug.Win64]
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
DebugCommandArguments = "\"$(ProjectDir)/../GlitchyEngine.Test/content/TestProject\""
DebugCommandArguments = "\"D:\\Development\\Git\\SingleStateToOrbit\\\""
PreprocessorMacros = ["DEBUG", "IMGUI"]
[Configs.Release.Win64]