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Use blocking load method for shaders
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@@ -175,8 +175,8 @@ class TexturererViewerer
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public this()
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{
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_effect = Content.LoadAsset("Resources/Shaders/textureViewerShader.hlsl");
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_renderTargetEffect = Content.LoadAsset("Resources/Shaders/RenderTargetGroupViewer.hlsl");
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_effect = Content.LoadAsset("Resources/Shaders/textureViewerShader.hlsl", null, true);
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_renderTargetEffect = Content.LoadAsset("Resources/Shaders/RenderTargetGroupViewer.hlsl", null, true);
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}
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float2 _position;
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