Use blocking load method for shaders

This commit is contained in:
Simon Lübeß
2024-08-22 23:25:17 +02:00
parent 66e62f42ec
commit 73a6cc0854
4 changed files with 7 additions and 6 deletions
+2 -2
View File
@@ -175,8 +175,8 @@ class TexturererViewerer
public this()
{
_effect = Content.LoadAsset("Resources/Shaders/textureViewerShader.hlsl");
_renderTargetEffect = Content.LoadAsset("Resources/Shaders/RenderTargetGroupViewer.hlsl");
_effect = Content.LoadAsset("Resources/Shaders/textureViewerShader.hlsl", null, true);
_renderTargetEffect = Content.LoadAsset("Resources/Shaders/RenderTargetGroupViewer.hlsl", null, true);
}
float2 _position;