Use blocking load method for shaders

This commit is contained in:
Simon Lübeß
2024-08-22 23:25:17 +02:00
parent 66e62f42ec
commit 73a6cc0854
4 changed files with 7 additions and 6 deletions
+2 -2
View File
@@ -180,8 +180,8 @@ namespace GlitchyEngine.Renderer
static void InitDeferredRenderer()
{
TestFullscreenEffect = Content.LoadAsset("Resources/Shaders/simpleLight.hlsl");
s_tonemappingEffect = Content.LoadAsset("Resources/Shaders/SimpleTonemapping.hlsl");
TestFullscreenEffect = Content.LoadAsset("Resources/Shaders/simpleLight.hlsl", null, true);
s_tonemappingEffect = Content.LoadAsset("Resources/Shaders/SimpleTonemapping.hlsl", null, true);
_gBuffer = new GBuffer();
BlendStateDescription gBufferBlendDesc = .Default;