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Use blocking load method for shaders
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@@ -180,8 +180,8 @@ namespace GlitchyEngine.Renderer
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static void InitDeferredRenderer()
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{
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TestFullscreenEffect = Content.LoadAsset("Resources/Shaders/simpleLight.hlsl");
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s_tonemappingEffect = Content.LoadAsset("Resources/Shaders/SimpleTonemapping.hlsl");
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TestFullscreenEffect = Content.LoadAsset("Resources/Shaders/simpleLight.hlsl", null, true);
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s_tonemappingEffect = Content.LoadAsset("Resources/Shaders/SimpleTonemapping.hlsl", null, true);
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_gBuffer = new GBuffer();
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BlendStateDescription gBufferBlendDesc = .Default;
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