Allow changing the cursor, moved Window to GlitchyEngine.UI

This commit is contained in:
Simon Lübeß
2024-10-30 21:20:57 +01:00
parent 1818593394
commit 7506b8c118
11 changed files with 332 additions and 13 deletions
@@ -0,0 +1,86 @@
using Ultralight.CAPI;
namespace GlitchyEditor.Ultralight;
class UltralightMainWindow : UltralightWindow
{
public this() : base("Glitchy Engine", "file:///dist/index.html") // "file:///react-ui-prototype/dist/index.html"
//public this() : base("Entity Hierarchy", "file:///another-react-test/index.html")
{
}
///
/// This callback is bound to a JavaScript function on the page.
///
static JSValueRef GetMessage(JSContextRef ctx, JSObjectRef fn, JSObjectRef thisObject, uint32 argumentCount, JSValueRef* arguments, JSValueRef* exception) {
///
/// Create a JavaScript String from a C-string, initialize it with our
/// welcome message.
///
JSStringRef str = JSStringCreateWithUTF8CString("Hello from Beef!");
///
/// Create a garbage-collected JSValue using the String we just created.
///
/// **Note**:
/// Both JSValueRef and JSObjectRef types are garbage-collected types. (And actually,
/// JSObjectRef is just a typedef of JSValueRef, they share definitions).
///
/// The garbage collector in JavaScriptCore periodically scans the entire stack to check if
/// there are any active JSValueRefs, and marks those with no references for destruction.
///
/// If you happen to store a JSValueRef/JSObjectRef in heap memory or in memory unreachable
/// by the stack-based garbage-collector, you should explicitly call JSValueProtect() and
/// JSValueUnprotect() on the reference to ensure it is kept alive.
///
JSValueRef value = JSValueMakeString(ctx, str);
///
/// Release the string we created earlier (we only Release what we Create).
///
JSStringRelease(str);
return value;
}
protected override void OnDOMReady(C_View* caller, uint64 frame_id, bool is_main_frame, C_String* url)
{
///
/// Acquire the page's JavaScript execution context.
///
/// This locks the JavaScript context so we can modify it safely on this thread, we need to
/// unlock it when we're done via ulViewUnlockJSContext().
///
JSContextRef ctx = ulViewLockJSContext(_view);
///
/// Create a JavaScript String containing the name of our callback.
///
JSStringRef name = JSStringCreateWithUTF8CString("OnCreateEntityClick");
///
/// Create a garbage-collected JavaScript function that is bound to our native C callback
/// 'GetMessage()'.
///
JSObjectRef func = JSObjectMakeFunctionWithCallback(ctx, name, => GetMessage);
///
/// Store our function in the page's global JavaScript object so that it is accessible from the
/// page as 'GetMessage()'.
///
/// The global JavaScript object is also known as 'window' in JS.
///
JSObjectSetProperty(ctx, JSContextGetGlobalObject(ctx), name, func, 0, null);
///
/// Release the JavaScript String we created earlier.
///
JSStringRelease(name);
///
/// Unlock the JS context so other threads can modify JavaScript state.
///
ulViewUnlockJSContext(_view);
}
}