mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Allow changing the cursor, moved Window to GlitchyEngine.UI
This commit is contained in:
+3
-3
@@ -2,9 +2,9 @@ using Ultralight.CAPI;
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namespace GlitchyEditor.Ultralight;
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class UltralightEntityHierarchyWindow : UltralightWindow
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class UltralightMainWindow : UltralightWindow
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{
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public this() : base("Entity Hierarchy", "file:///react-ui-prototype/dist/index.html")
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public this() : base("Glitchy Engine", "file:///dist/index.html") // "file:///react-ui-prototype/dist/index.html"
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//public this() : base("Entity Hierarchy", "file:///another-react-test/index.html")
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{
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@@ -57,7 +57,7 @@ class UltralightEntityHierarchyWindow : UltralightWindow
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///
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/// Create a JavaScript String containing the name of our callback.
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///
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JSStringRef name = JSStringCreateWithUTF8CString("GetMessage");
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JSStringRef name = JSStringCreateWithUTF8CString("OnCreateEntityClick");
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///
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/// Create a garbage-collected JavaScript function that is bound to our native C callback
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@@ -6,14 +6,16 @@ using GlitchyEngine.Content;
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using GlitchyEngine.Renderer;
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using Ultralight;
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using Ultralight.CAPI;
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using DirectX.Windows;
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using GlitchyEngine.UI;
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namespace GlitchyEditor.Ultralight;
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abstract class UltralightWindow
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{
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protected Window _window ~ delete _;
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protected internal Window _window ~ delete _;
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protected ULView _view;
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protected internal ULView _view;
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private int2 _cursorPosition;
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@@ -23,6 +25,7 @@ abstract class UltralightWindow
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{
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WindowDescription windowDesc = .Default;
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windowDesc.Title = title;
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windowDesc.WindowStyle = .Borderless;
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_window = new Window(windowDesc);
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_window.EventCallback = new => EventHandler;
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@@ -43,10 +46,11 @@ abstract class UltralightWindow
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CreateTexture();
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}
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private void InitView()
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protected virtual void InitView()
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{
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ULViewConfig viewConfig = ulCreateViewConfig();
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ulViewConfigSetIsAccelerated(viewConfig, false);
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ulViewConfigSetIsTransparent(viewConfig, true);
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_view = ulCreateView(UltralightLayer.renderer, _window.SwapChain.Width, _window.SwapChain.Height, viewConfig, null);
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@@ -61,6 +65,8 @@ abstract class UltralightWindow
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ulViewSetFailLoadingCallback(_view, => OnFailedLoading, userData);
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ulViewSetAddConsoleMessageCallback(_view, => OnAddConsoleMessage, userData);
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ulViewSetChangeCursorCallback(_view, => OnChangeCursor, userData);
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}
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#endregion Init
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@@ -281,6 +287,116 @@ abstract class UltralightWindow
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window.OnAddConsoleMessage(caller, source, level, message, line_number, column_number, source_id);
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}
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private static void OnChangeCursor(void* userData, C_View* caller, ULCursor ulCursor)
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{
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UltralightWindow window = (UltralightWindow)Internal.UnsafeCastToObject(userData);
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CursorImage cursor;
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switch (ulCursor)
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{
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case .kCursor_Pointer:
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cursor = .Pointer;
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case .kCursor_Cross:
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cursor = .Crosshair;
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case .kCursor_Hand:
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cursor = .Hand;
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case .kCursor_IBeam:
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cursor = .IBeam;
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case .kCursor_Wait:
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cursor = .Wait;
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case .kCursor_Help:
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cursor = .Help;
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case .kCursor_EastResize, .kCursor_WestResize, .kCursor_EastWestResize:
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cursor = .ResizeEastWest;
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case .kCursor_NorthResize, .kCursor_SouthResize, .kCursor_NorthSouthResize:
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cursor = .ResizeNorthSouth;
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case .kCursor_NorthEastResize, .kCursor_SouthWestResize, .kCursor_NorthEastSouthWestResize:
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cursor = .ResizeNorthEastSouthWest;
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case .kCursor_NorthWestResize, .kCursor_SouthEastResize, .kCursor_NorthWestSouthEastResize:
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cursor = .ResizeNorthWestSouthEast;
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case .kCursor_ColumnResize:
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// TODO use cursor file
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cursor = .ResizeColumn;
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case .kCursor_RowResize:
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// TODO use cursor file
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cursor = .ResizeRow;
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case .kCursor_MiddlePanning:
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cursor = .PanMiddle;
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case .kCursor_EastPanning:
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cursor = .PanEast;
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case .kCursor_WestPanning:
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cursor = .PanWest;
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case .kCursor_NorthPanning:
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cursor = .PanNorth;
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case .kCursor_SouthPanning:
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cursor = .PanSouth;
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case .kCursor_NorthEastPanning:
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cursor = .PanNorthEast;
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case .kCursor_NorthWestPanning:
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cursor = .PanNorthWest;
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case .kCursor_SouthEastPanning:
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cursor = .PanSouthEast;
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case .kCursor_SouthWestPanning:
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cursor = .PanSouthWest;
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case .kCursor_Move:
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cursor = .Move;
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case .kCursor_VerticalText:
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cursor = .VerticalText;
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case .kCursor_Cell:
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cursor = .Cell;
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case .kCursor_ContextMenu:
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cursor = .ContextMenu;
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case .kCursor_Alias:
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cursor = .Alias;
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case .kCursor_Progress:
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cursor = .Progress;
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case .kCursor_NoDrop, .kCursor_NotAllowed:
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cursor = .NotAllowed;
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case .kCursor_Copy:
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cursor = .Copy;
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case .kCursor_None:
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cursor = .None;
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case .kCursor_ZoomIn:
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cursor = .ZoomIn;
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case .kCursor_ZoomOut:
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cursor = .ZoomOut;
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case .kCursor_Grab:
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cursor = .Grab;
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case .kCursor_Grabbing:
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cursor = .Grabbing;
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case .kCursor_Custom:
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cursor = .Custom;
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}
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window._window.SetCursor(cursor);
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}
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protected virtual void OnAddConsoleMessage(C_View* caller, ULMessageSource source, ULMessageLevel level, C_String* message, uint32 line_number, uint32 column_number, C_String* source_id)
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{
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GlitchLog.LogLevel logLevel = .Info;
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@@ -17,7 +17,7 @@ class UltralightLayer : Layer
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private List<UltralightWindow> _windows = new .() ~ DeleteContainerAndItems!(_);
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public UltralightEntityHierarchyWindow EntityHierarchyWindow;
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public UltralightMainWindow EntityHierarchyWindow;
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private static Self _instance;
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@@ -29,7 +29,7 @@ class UltralightLayer : Layer
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InitUltralight();
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EntityHierarchyWindow = new UltralightEntityHierarchyWindow();
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EntityHierarchyWindow = new UltralightMainWindow();
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_windows.Add(EntityHierarchyWindow);
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_copyEffect = Content.LoadAsset("Resources/Shaders/Copy.hlsl");
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@@ -56,6 +56,8 @@ class UltralightLayer : Layer
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{
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ULConfig config = ulCreateConfig();
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//ulConfigSetUserStylesheet(config);
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ULString logPath = ulCreateString(@"D:\Development\Projects\Beef\GlitchyEngine\GlitchyEditor\ul.log");
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ulEnableDefaultLogger(logPath);
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ulDestroyString(logPath);
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@@ -1,5 +1,6 @@
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using System;
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using GlitchyEngine.Events;
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using GlitchyEngine.UI;
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using GlitchyEngine.ImGui;
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using GlitchyEngine.Renderer;
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using GlitchyEngine.Debug;
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@@ -8,6 +8,7 @@ using System;
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using System.Interop;
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using GlitchyEngine.Events;
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using GlitchyEngine.Math;
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using GlitchyEngine.UI;
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using static System.Windows;
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@@ -15,7 +15,7 @@ using static System.Windows;
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using internal GlitchyEngine;
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namespace GlitchyEngine
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namespace GlitchyEngine.UI
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{
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/// The windows specific Window implementation
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public extension Window
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@@ -38,6 +38,8 @@ namespace GlitchyEngine
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private bool _isActive;
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private HCURSOR _cursor;
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public override int32 MinWidth
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{
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get => _minMaxInfo.MinimumTrackingSize.x;
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@@ -228,6 +230,9 @@ namespace GlitchyEngine
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}
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}
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[LinkName(.C)]
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static extern Windows.IntBool SetLayeredWindowAttributes(HWND hwnd, uint32 crKey, uint8 bAlpha, DWORD dwFlags);
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private void Init(WindowDescription desc)
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{
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Debug.Profiler.ProfileFunction!();
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@@ -242,7 +247,18 @@ namespace GlitchyEngine
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{
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Debug.Profiler.ProfileScope!("CreateWindow");
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_windowHandle = CreateWindowExW(.None, WindowClass.ClassName, desc.Title.ToScopedNativeWChar!(), .WS_OVERLAPPEDWINDOW | .WS_VISIBLE,
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DirectX.Windows.WindowStyles style = .WS_VISIBLE;
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switch (desc.WindowStyle)
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{
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case .Normal:
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style |= .WS_OVERLAPPEDWINDOW | .WS_VISIBLE;
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case .Borderless:
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style |= .WS_POPUP | .WS_THICKFRAME | .WS_CAPTION | .WS_SYSMENU | .WS_MAXIMIZEBOX | .WS_MINIMIZEBOX;
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}
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_windowHandle = CreateWindowExW(.None, WindowClass.ClassName, desc.Title.ToScopedNativeWChar!(),
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style,
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CW_USEDEFAULT, CW_USEDEFAULT, desc.Width, desc.Height, 0, 0, (.)_instanceHandle, null);
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}
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@@ -522,6 +538,14 @@ namespace GlitchyEngine
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delete window._title;
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window._title = null;
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}
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case WM_SETCURSOR:
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if (GetLowOrder(lParam) == /*HTCLIENT*/ 1)
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{
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Winuser.SetCursor(window._cursor);
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return 1;
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}
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break;
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case WM_SYSCOMMAND:
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{
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/* Remove beeping sound when ALT + some key is pressed. */
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@@ -609,6 +633,120 @@ namespace GlitchyEngine
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_title = new String(titleSpan);
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}
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public override Result<void> SetCursor(CursorImage cursorImage)
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{
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LPCTSTR cursor = null;
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// Firefox cursors: https://hg.mozilla.org/mozilla-central/file/tip/widget/windows/res
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switch (cursorImage)
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{
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case .Pointer:
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cursor = Winuser.IDC_ARROW;
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case .Crosshair:
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cursor = Winuser.IDC_CROSS;
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case .Hand:
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cursor = Winuser.IDC_HAND;
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case .IBeam:
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cursor = Winuser.IDC_IBEAM;
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case .Wait:
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cursor = Winuser.IDC_WAIT;
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case .Help:
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cursor = Winuser.IDC_HELP;
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case .ResizeEastWest:
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cursor = Winuser.IDC_SIZEWE;
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case .ResizeNorthSouth:
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cursor = Winuser.IDC_SIZENS;
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case .ResizeNorthEastSouthWest:
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cursor = Winuser.IDC_SIZENESW;
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case .ResizeNorthWestSouthEast:
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cursor = Winuser.IDC_SIZENWSE;
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case .ResizeColumn:
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// TODO use cursor file
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cursor = Winuser.IDC_SIZEWE;
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case .ResizeRow:
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// TODO use cursor file
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cursor = Winuser.IDC_SIZENS;
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case .PanMiddle:
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cursor = Winuser.MAKEINTRESOURCEW(32654);
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case .PanEast:
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cursor = Winuser.MAKEINTRESOURCEW(32658);
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case .PanWest:
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cursor = Winuser.MAKEINTRESOURCEW(32657);
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case .PanNorth:
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cursor = Winuser.MAKEINTRESOURCEW(32655);
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case .PanSouth:
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cursor = Winuser.MAKEINTRESOURCEW(32656);
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case .PanNorthEast:
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cursor = Winuser.MAKEINTRESOURCEW(32660);
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case .PanNorthWest:
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cursor = Winuser.MAKEINTRESOURCEW(32659);
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case .PanSouthEast:
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cursor = Winuser.MAKEINTRESOURCEW(32662);
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case .PanSouthWest:
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cursor = Winuser.MAKEINTRESOURCEW(32661);
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case .Move:
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cursor = Winuser.IDC_SIZEALL;
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case .VerticalText:
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// TODO
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case .Cell:
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// TODO
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case .ContextMenu:
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// TODO
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case .Alias:
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// TODO
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case .Progress:
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cursor = Winuser.IDC_APPSTARTING;
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case .NotAllowed:
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cursor = Winuser.IDC_NO;
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case .Copy:
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// TODO
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case .None:
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cursor = null;
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case .ZoomIn:
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// TODO
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case .ZoomOut:
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case .Grab:
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// TODO
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case .Grabbing:
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// TODO
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case .Custom:
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// TODO: Use cursor file specified by user
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}
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var hCursor = Winuser.LoadCursorW((.)0, cursor);
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_cursor = hCursor;
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Winuser.SetCursor(hCursor);
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return .Ok;
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}
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}
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}
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@@ -1,6 +1,7 @@
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using System;
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using GlitchyEngine.Core;
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using GlitchyEngine.Math;
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using GlitchyEngine.UI;
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namespace GlitchyEngine.Renderer
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{
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@@ -1,3 +1,5 @@
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using GlitchyEngine.UI;
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namespace GlitchyEngine.Renderer
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{
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public class SwapChain
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@@ -0,0 +1,48 @@
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namespace GlitchyEngine.UI;
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enum CursorImage
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{
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None,
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Pointer,
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Crosshair,
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Hand,
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IBeam,
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Wait,
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Help,
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ResizeEastWest,
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ResizeNorthSouth,
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ResizeNorthEastSouthWest,
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ResizeNorthWestSouthEast,
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ResizeColumn,
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ResizeRow,
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PanMiddle,
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PanNorth,
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PanNorthEast,
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PanNorthWest,
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PanSouth,
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PanSouthEast,
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PanSouthWest,
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PanEast,
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PanWest,
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Move,
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VerticalText,
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Cell,
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ContextMenu,
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Alias,
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Progress,
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NotAllowed,
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Copy,
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ZoomIn,
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ZoomOut,
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Grab,
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Grabbing,
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Custom
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}
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@@ -3,23 +3,31 @@ using GlitchyEngine.Events;
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using GlitchyEngine.Math;
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using GlitchyEngine.Renderer;
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namespace GlitchyEngine
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namespace GlitchyEngine.UI
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{
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enum WindowStyle
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{
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Normal,
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Borderless
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}
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public struct WindowDescription
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{
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public uint32 Width;
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public uint32 Height;
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public StringView Title;
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public StringView Icon;
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public WindowStyle WindowStyle;
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public this() => this = default;
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public this(uint32 width, uint32 height, StringView title, StringView icon = default)
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public this(uint32 width, uint32 height, StringView title, StringView icon = default, WindowStyle windowStyle = .Normal)
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{
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Width = width;
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Height = height;
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Title = title;
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Icon = icon;
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WindowStyle = windowStyle;
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}
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public static readonly WindowDescription Default => .(1280, 720, "Glitchy Engine")
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@@ -119,6 +127,8 @@ namespace GlitchyEngine
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*/
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public extern Result<void> SetIcon(StringView filePath);
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public extern Result<void> SetCursor(CursorImage cursorImage);
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private void DefaultEventHandler(Event e)
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{
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Log.EngineLogger.Error($"No event handler registered for window.");
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Reference in New Issue
Block a user