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Materials kind of working and used in some places
- Also Texture viewer fixes
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@@ -84,7 +84,7 @@ class MaterialProcessor : IAssetProcessor
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{
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Log.EngineLogger.Error("The buffers of a material must be ConstantBuffers.");
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continue;
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// TODO: Why even allow any kind of Buffer for Materials? Will this make sense later if we can create and bind Buffers from C#?
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// TODO: Why even allow any other kind of Buffer for Materials? Will this make sense later if we can create and bind Buffers from C#?
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}
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Span<uint8> data = processedMaterial.CloneBuffer(buffer.Name, cBuffer);
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