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Materials kind of working and used in some places
- Also Texture viewer fixes
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@@ -233,6 +233,8 @@ namespace GlitchyEngine.ImGui
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ImGui.Render();
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RenderCommand.SetDepthStencilTarget(null);
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// TODO: This is dirty
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RenderCommand.UnbindRenderTargets();
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RenderCommand.SetRenderTarget(null);
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RenderCommand.BindRenderTargets();
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