Materials kind of working and used in some places

- Also Texture viewer fixes
This commit is contained in:
Simon Lübeß
2025-02-09 01:39:35 +01:00
parent acfb052137
commit 76087d6ba4
21 changed files with 572 additions and 322 deletions
@@ -116,5 +116,9 @@ namespace GlitchyEngine.Renderer
public extern void UnbindTextures();
public extern void BindConstantBuffer(Buffer buffer, int slot, ShaderStage stage);
public extern void BindConstantBuffers(BufferCollection bufferCollection, ShaderStage shaderStage);
public extern void BindTexture(TextureViewBinding textureBinding, int slot, ShaderStage shaderStage);
}
}