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Materials kind of working and used in some places
- Also Texture viewer fixes
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@@ -116,5 +116,9 @@ namespace GlitchyEngine.Renderer
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public extern void UnbindTextures();
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public extern void BindConstantBuffer(Buffer buffer, int slot, ShaderStage stage);
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public extern void BindConstantBuffers(BufferCollection bufferCollection, ShaderStage shaderStage);
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public extern void BindTexture(TextureViewBinding textureBinding, int slot, ShaderStage shaderStage);
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}
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}
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