Texture importer now supports mip maps

This commit is contained in:
Simon Lübeß
2023-07-06 17:06:59 +02:00
parent a507eeb1cd
commit 76bff3a6c1
9 changed files with 631 additions and 168 deletions
+1 -1
View File
@@ -70,7 +70,7 @@ public struct float4
public const float4 UnitZ = .(0f, 0f, 1f, 0f);
public const float4 UnitW = .(0f, 0f, 0f, 1f);
public const float4 One = .(1f, 1f, 1f, 1f);
public static implicit operator int4(float4 value)
{
return int4((int32)value.X, (int32)value.Y, (int32)value.Z, (int32)value.W);
@@ -56,31 +56,65 @@ namespace GlitchyEngine.Renderer
public override uint32 Height => nativeDesc.Height;
public override uint32 ArraySize => nativeDesc.ArraySize;
public override uint32 MipLevels => nativeDesc.MipLevels;
public override Format Format => nativeDesc.Format;
protected override void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch)
/*protected override void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch)
{
Debug.Profiler.ProfileResourceFunction!();
PrepareTexturePlatform(desc, isRenderTarget);
InternalCreateTexture(data, linePitch, 0);
}
}*/
private void InternalCreateTexture(void* data, uint32 linePitch, uint32 slicePitch)
/// Creates the native texture. Initializes it, if slices is not null and has enough Entries to fill all slices.
/// @returns true if the texture has been initialized; false otherwise.
private bool InternalCreateTexture(Span<TextureSliceData> slices)
{
Debug.Profiler.ProfileResourceFunction!();
SubresourceData resData = .(data, linePitch, slicePitch);
SubresourceData[] data = null;
// If data is null, set subresourceData null
SubresourceData* resDataPtr = data == null ? null : &resData;
if (slices.Length == MipLevels * ArraySize)
{
data = scope:: SubresourceData[slices.Length];
var result = NativeDevice.CreateTexture2D(ref nativeDesc, resDataPtr, &nativeTexture);
for (int i < slices.Length)
{
TextureSliceData slice = slices[i];
data[i] = .(slice.Data, slice.LinePitch, slice.SlicePitch);
}
}
var result = NativeDevice.CreateTexture2D(ref nativeDesc, data?.Ptr, &nativeTexture);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture 2D. Error ({result.Underlying}): {result}");
result = NativeDevice.CreateShaderResourceView(nativeTexture, null, &_nativeResourceView);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture view. Error ({result.Underlying}): {result}");
// If Data is non-null the texture got initialized with data.
return (data != null);
}
/*private void InternalCreateTexture(void* data, uint32 linePitch, uint32 slicePitch)
{
Debug.Profiler.ProfileResourceFunction!();
/*SubresourceData resData = .(data, linePitch, slicePitch);
// If data is null, set subresourceData null
SubresourceData* resDataPtr = data == null ? null : &resData;*/
SubresourceData[2] resData = .(.(data, linePitch, slicePitch), .(null, 0, 0));
var result = NativeDevice.CreateTexture2D(ref nativeDesc, &resData, &nativeTexture);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture 2D. Error ({result.Underlying}): {result}");
result = NativeDevice.CreateShaderResourceView(nativeTexture, null, &_nativeResourceView);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture view. Error ({result.Underlying}): {result}");
}*/
protected override void PrepareTexturePlatform(Texture2DDesc desc, bool isRenderTarget)
{
Debug.Profiler.ProfileResourceFunction!();
@@ -96,6 +130,26 @@ namespace GlitchyEngine.Renderer
nativeDesc.BindFlags |= .RenderTarget;
}
protected override Result<void> PlatformSetData(Span<TextureSliceData> slices)
{
Debug.Profiler.ProfileResourceFunction!();
if(nativeTexture == null)
{
if (InternalCreateTexture(slices))
return .Ok;
}
Runtime.NotImplemented();
/*int index = firstArraySlice;
for (TextureSliceData slice in slices)
{
}*/
}
// TODO: Update Texture Arrays!
protected override Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType)
@@ -104,6 +158,21 @@ namespace GlitchyEngine.Renderer
if(nativeTexture == null)
{
if(destX == 0 && destY == 0 && destWidth == nativeDesc.Width && destHeight == nativeDesc.Height &&
arraySlice == 0 && mipLevel == 0 && ArraySize == 1 && MipLevels == 1)
{
TextureSliceData[1] dataSlice = .(.(data, elementSize * destWidth, elementSize * destWidth * destHeight));
// Turns out we need to initialize all slices at once or none... so... tough shit, we cant early out here.
if (InternalCreateTexture(dataSlice))
return .Ok;
}
else
{
InternalCreateTexture(null);
}
/* Old shit follows...
if(destX == 0 && destY == 0 && destWidth == nativeDesc.Width && destHeight == nativeDesc.Height)
{
// We can pass the data while creating the buffer, so we can return here.
@@ -116,6 +185,7 @@ namespace GlitchyEngine.Renderer
Log.EngineLogger.Assert(nativeDesc.Usage != .Immutable, "The entire immutable texture has to be initialized.");
InternalCreateTexture(null, 0, 0);
}
*/
}
//Log.EngineLogger.AssertDebug();
@@ -178,7 +248,7 @@ namespace GlitchyEngine.Renderer
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
destination.InternalCreateTexture(null);
using (ContextMonitor.Enter())
{
@@ -200,7 +270,7 @@ namespace GlitchyEngine.Renderer
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
destination.InternalCreateTexture(null);
uint32 arraySlices = Math.Min(ArraySize, destination.ArraySize);
uint32 mipSlices = Math.Min(MipLevels, destination.MipLevels);
@@ -234,6 +304,7 @@ namespace GlitchyEngine.Renderer
public override uint32 Height => nativeDesc.Height;
public override uint32 ArraySize => nativeDesc.ArraySize / 6;
public override uint32 MipLevels => nativeDesc.MipLevels;
public override Format Format => nativeDesc.Format;
protected override void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch)
{
+134
View File
@@ -1,6 +1,139 @@
using System;
using GlitchyEngine.Core;
namespace DirectX.DXGI
{
public extension Format
{
public bool IsInt()
{
switch(this)
{
case R32G32B32A32_SInt, R32G32B32_SInt, R16G16B16A16_SInt, R32G32_SInt, R8G8B8A8_SInt, R16G16_SInt,
R32_SInt, R8G8_SInt, R16_SInt, R8_SInt:
return true;
default:
return false;
}
}
public bool IsUInt()
{
switch(this)
{
case R32G32B32A32_UInt, R32G32B32_UInt, R16G16B16A16_UInt, R32G32_UInt, R10G10B10A2_UInt, R8G8B8A8_UInt, R16G16_UInt,
R32_UInt, R8G8_UInt, R16_UInt, R8_UInt:
return true;
default:
return false;
}
}
public uint32 BitsPerPixel()
{
switch (this)
{
case .R32G32B32A32_Typeless,.R32G32B32A32_Float,.R32G32B32A32_UInt,.R32G32B32A32_SInt:
return 128;
case .R32G32B32_Typeless,.R32G32B32_Float,.R32G32B32_UInt,.R32G32B32_SInt:
return 96;
case .R16G16B16A16_Typeless,.R16G16B16A16_Float,.R16G16B16A16_UNorm,.R16G16B16A16_UInt,.R16G16B16A16_SNorm,.R16G16B16A16_SInt,.R32G32_Typeless,.R32G32_Float,.R32G32_UInt,.R32G32_SInt,.R32G8X24_Typeless,.D32_Float_S8X24_UInt,.R32_Float_X8X24_Typeless,.X32_Typeless_G8X24_UInt,.Y416,.Y210,.Y216:
return 64;
case .R10G10B10A2_Typeless,.R10G10B10A2_UNorm,.R10G10B10A2_UInt,.R11G11B10_Float,.R8G8B8A8_Typeless,.R8G8B8A8_UNorm,.R8G8B8A8_UNorm_SRGB,.R8G8B8A8_UInt,.R8G8B8A8_SNorm,.R8G8B8A8_SInt,.R16G16_Typeless,.R16G16_Float,.R16G16_UNorm,.R16G16_UInt,.R16G16_SNorm,.R16G16_SInt,.R32_Typeless,.D32_Float,.R32_Float,.R32_UInt,.R32_SInt,.R24G8_Typeless,.D24_UNorm_S8_UInt,.R24_UNorm_X8_Typeless,.X24_Typeless_G8_UInt,.R9G9B9E5_SHAREDEXP,.R8G8_B8G8_UNorm,.G8R8_G8B8_UNorm,.B8G8R8A8_UNorm,.B8G8R8X8_UNorm,.R10G10B10_XR_BIAS_A2_UNorm,.B8G8R8A8_Typeless,.B8G8R8A8_UNorm_SRGB,.B8G8R8X8_Typeless,.B8G8R8X8_UNorm_SRGB,.AYUV,.Y410,.YUY2:
//#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
//case .R10G10B10_7E3_A2_Float,.R10G10B10_6E4_A2_Float,.R10G10B10_SNorm_A2_UNorm:
//#endif
return 32;
case .P010,.P016, .V408:
/*#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
case .V408:
#endif
#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
case .D16_UNorm_S8_UInt,.R16_UNorm_X8_Typeless,.X16_Typeless_G8_UInt:
#endif*/
return 24;
case .R8G8_Typeless,.R8G8_UNorm,.R8G8_UInt,.R8G8_SNorm,.R8G8_SInt,.R16_Typeless,.R16_Float,.D16_UNorm,.R16_UNorm,.R16_UInt,.R16_SNorm,.R16_SInt,.B5G6R5_UNorm,.B5G5R5A1_UNorm,.A8P8,.B4G4R4A4_UNORM, .P208,.V208:
/*#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
case .P208,.V208:
#endif*/
return 16;
case .NV12,.OPAQUE_420,.NV11:
return 12;
case .R8_Typeless,.R8_UNorm,.R8_UInt,.R8_SNorm,.R8_SInt,.A8_UNorm,.BC2_Typeless,.BC2_UNorm,.BC2_UNorm_SRGB,.BC3_Typeless,.BC3_UNorm,.BC3_UNorm_SRGB,.BC5_Typeless,.BC5_UNorm,.BC5_SNorm,.BC6H_Typeless,.BC6H_UF16,.BC6H_SF16,.BC7_Typeless,.BC7_UNorm,.BC7_UNorm_SRGB,.AI44,.IA44,.P8:
/*#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
case .R4G4_UNorm:
#endif*/
return 8;
case .R1_UNorm:
return 1;
case .BC1_Typeless,.BC1_UNorm,.BC1_UNorm_SRGB,.BC4_Typeless,.BC4_UNorm,.BC4_SNorm:
return 4;
//case .Unknown,.FORCE_UInt:
default:
return 0;
}
}
/// Returns the SRGB-Format for the given Format, or the Format itself, if no SRGB-variant exists.
public Format GetSRGB()
{
switch (this)
{
case .BC1_UNorm:
return .BC1_UNorm_SRGB;
case .BC2_UNorm:
return .BC2_UNorm_SRGB;
case .BC3_UNorm:
return .BC3_UNorm_SRGB;
case .BC7_UNorm:
return .BC7_UNorm_SRGB;
case .R8G8B8A8_UNorm:
return .R8G8B8A8_UNorm_SRGB;
case .B8G8R8A8_UNorm:
return .B8G8R8A8_UNorm_SRGB;
case .B8G8R8X8_UNorm:
return .B8G8R8X8_UNorm_SRGB;
default:
return this;
}
}
/// Returns the non-SRGB-Format for the given Format.
public Format GetNonSRGB()
{
switch (this)
{
case .BC1_UNorm_SRGB:
return .BC1_UNorm;
case .BC2_UNorm_SRGB:
return .BC2_UNorm;
case .BC3_UNorm_SRGB:
return .BC3_UNorm;
case .BC7_UNorm_SRGB:
return .BC7_UNorm;
case .R8G8B8A8_UNorm_SRGB:
return .R8G8B8A8_UNorm;
case .B8G8R8A8_UNorm_SRGB:
return .B8G8R8A8_UNorm;
case .B8G8R8X8_UNorm_SRGB:
return .B8G8R8X8_UNorm;
default:
return this;
}
}
}
}
namespace GlitchyEngine.Renderer
{
/**
@@ -29,6 +162,7 @@ namespace GlitchyEngine.Renderer
typealias Format = DirectX.DXGI.Format;
public struct BufferDescription
{
/**
@@ -48,6 +48,7 @@ namespace GlitchyEngine.Renderer
public override uint32 Depth => 1;
public override uint32 ArraySize => _description.ArraySize;
public override uint32 MipLevels => _description.MipLevels;
public override Format Format => _description.PixelFormat;
protected internal DepthStencilTarget _depthStenilTarget ~ _?.ReleaseRef();
+3 -1
View File
@@ -368,7 +368,9 @@ namespace GlitchyEngine.Renderer
s_whiteTexture = new Texture2D(tex2Ddesc);
Color color = .White;
s_whiteTexture.SetData(&color);
TextureSliceData[1] data = .(.(&color, sizeof(Color), sizeof(Color)));
s_whiteTexture.SetData(data);
// Create the default sampler for the white texture
SamplerState sampler = SamplerStateManager.GetSampler(SamplerStateDescription());
+31 -2
View File
@@ -29,6 +29,8 @@ namespace GlitchyEngine.Renderer
public abstract uint32 ArraySize {get;}
public abstract uint32 MipLevels {get;}
public abstract Format Format {get;}
public abstract TextureViewBinding GetViewBinding();
}
@@ -56,6 +58,22 @@ namespace GlitchyEngine.Renderer
}
}
/// Represents the Data of one Texture Slice (a specific mip-level of a array-slice of the texture)
/// @remarks Basically works like described here: https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_subresource_data
public struct TextureSliceData
{
public void* Data;
public uint32 LinePitch;
public uint32 SlicePitch;
public this(void* data, uint32 linePitch, uint32 slicePitch)
{
Data = data;
LinePitch = linePitch;
SlicePitch = slicePitch;
}
}
public class Texture2D : Texture
{
//public override extern uint32 Width {get;}
@@ -69,6 +87,17 @@ namespace GlitchyEngine.Renderer
PrepareTexturePlatform(desc, false);
}
public Result<void> SetData(Span<TextureSliceData> slices)
{
if (slices.Length != ArraySize * MipLevels)
{
Log.EngineLogger.Error("Not enough slices provided to initialize texture.");
return .Err;
}
return PlatformSetData(slices);
}
public void SetData<T>(T* data, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)sizeof(T), 0, 0, Width, Height, arraySlice, mipSlice, .Write);
@@ -84,8 +113,6 @@ namespace GlitchyEngine.Renderer
uint32 mipLevels = 1, uint32 arraySize = 1, Usage usage = .Default, CPUAccessFlags cpuAccess = .None
*/
protected extern void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch);
/**
* Prepares the texture so that a call to SetData can successfully upload the data to the gpu.
*/
@@ -93,6 +120,8 @@ namespace GlitchyEngine.Renderer
protected extern Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType);
protected extern Result<void> PlatformSetData(Span<TextureSliceData> slices);
/**
* Copies the texel-data of this texture to the given destination texture.