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Texture importer now supports mip maps
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@@ -70,7 +70,7 @@ public struct float4
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public const float4 UnitZ = .(0f, 0f, 1f, 0f);
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public const float4 UnitW = .(0f, 0f, 0f, 1f);
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public const float4 One = .(1f, 1f, 1f, 1f);
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public static implicit operator int4(float4 value)
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{
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return int4((int32)value.X, (int32)value.Y, (int32)value.Z, (int32)value.W);
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