Texture importer now supports mip maps

This commit is contained in:
Simon Lübeß
2023-07-06 17:06:59 +02:00
parent a507eeb1cd
commit 76bff3a6c1
9 changed files with 631 additions and 168 deletions
@@ -48,6 +48,7 @@ namespace GlitchyEngine.Renderer
public override uint32 Depth => 1;
public override uint32 ArraySize => _description.ArraySize;
public override uint32 MipLevels => _description.MipLevels;
public override Format Format => _description.PixelFormat;
protected internal DepthStencilTarget _depthStenilTarget ~ _?.ReleaseRef();