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Texture importer now supports mip maps
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@@ -48,6 +48,7 @@ namespace GlitchyEngine.Renderer
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public override uint32 Depth => 1;
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public override uint32 ArraySize => _description.ArraySize;
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public override uint32 MipLevels => _description.MipLevels;
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public override Format Format => _description.PixelFormat;
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protected internal DepthStencilTarget _depthStenilTarget ~ _?.ReleaseRef();
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