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Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
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@@ -183,7 +183,7 @@ namespace GlitchyEditor.EditWindows
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if (any(newMousePos != mousePos))
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{
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Input.SetMousePosition((Int2)newMousePos);
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Input.SetMousePosition((int2)newMousePos);
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// After wrapping the cursor the the other side, the camera controller must not compare the positions,
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// because the delta doesn't represent the correct movement of the cursor.
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// TODO: can be solved by using direct mouse movement instead of comparing positions
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