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https://github.com/aharabada/glitchy-engine-beef.git
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Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
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@@ -21,6 +21,7 @@ namespace GlitchyEditor
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private GameViewportWindow _gameViewportWindow ~ delete _;
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private ContentBrowserWindow _contentBrowserWindow ~ delete _;
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private PropertiesWindow _propertiesWindow ~ delete _;
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private AssetViewer _assetViewer ~ delete _;
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public Scene CurrentScene
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{
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@@ -43,6 +44,7 @@ namespace GlitchyEditor
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public GameViewportWindow GameViewportWindow => _gameViewportWindow;
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public ContentBrowserWindow ContentBrowserWindow => _contentBrowserWindow;
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public PropertiesWindow PropertiesWindow => _propertiesWindow;
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public AssetViewer AssetViewer => _assetViewer;
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public EditorCamera* CurrentCamera { get; set; }
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@@ -68,6 +70,7 @@ namespace GlitchyEditor
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_componentEditWindow = new ComponentEditWindow(_entityHierarchyWindow);
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_contentBrowserWindow = new ContentBrowserWindow((.)Application.Get().ContentManager);
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_propertiesWindow = new PropertiesWindow(this);
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_assetViewer = new AssetViewer((.)Application.Get().ContentManager);
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}
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public void Update()
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@@ -78,6 +81,7 @@ namespace GlitchyEditor
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_componentEditWindow.Show();
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_contentBrowserWindow.Show();
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_propertiesWindow.Show();
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_assetViewer.Show();
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}
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}
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}
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