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https://github.com/aharabada/glitchy-engine-beef.git
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Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
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@@ -36,6 +36,11 @@ namespace GlitchyEngine.Core
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return (int)_uuid;
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}
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public override void ToString(String strBuffer)
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{
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_uuid.ToString(strBuffer);
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}
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static void Serialize(BonWriter writer, ValueView val, BonEnvironment env, SerializeValueState state)
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{
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UUID uuid = *(UUID*)val.dataPtr;
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