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https://github.com/aharabada/glitchy-engine-beef.git
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Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
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@@ -53,4 +53,57 @@ namespace GlitchyEngine.Renderer
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RenderCommand.DrawIndexed(s_fullscreenQuadGeometry);
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}
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}
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static class Quad
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{
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static GeometryBinding s_quadGeometry;
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public static void Init()
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{
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s_quadGeometry = new GeometryBinding();
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s_quadGeometry.SetPrimitiveTopology(.TriangleList);
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using(var quadVertices = new VertexBuffer(typeof(float4), 4, .Immutable))
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{
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float4[4] vertices = .(
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.(-0.5f,-0.5f, 0, 1),
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.(-0.5f, 0.5f, 0, 0),
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.( 0.5f, 0.5f, 1, 0),
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.( 0.5f,-0.5f, 1, 1)
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);
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quadVertices.SetData(vertices);
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s_quadGeometry.SetVertexBufferSlot(quadVertices, 0);
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}
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using(var quadIndices = new IndexBuffer(6, .Immutable))
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{
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uint16[6] indices = .(0, 1, 2, 2, 3, 0);
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quadIndices.SetData(indices);
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s_quadGeometry.SetIndexBuffer(quadIndices);
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}
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VertexElement[] vertexElements = new .(
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VertexElement(.R32G32_Float, "POSITION"),
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VertexElement(.R32G32_Float, "TEXCOORD")
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);
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using (var quadBatchLayout = new VertexLayout(vertexElements, true))
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{
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s_quadGeometry.SetVertexLayout(quadBatchLayout);
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}
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}
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public static void Deinit()
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{
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s_quadGeometry.ReleaseRef();
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}
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public static void Draw()
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{
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s_quadGeometry.Bind();
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RenderCommand.DrawIndexed(s_quadGeometry);
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}
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}
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}
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