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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Add up button und split scrolling in content browser
- Add Parent to TreeNode - Start of Rename handling
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@@ -108,7 +108,8 @@ class AssetHierarchy
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fsw.OnRenamed.Add(new (oldName, newName) => {
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Log.EngineLogger.Trace($"File renamed (From \"{oldName}\" to \"{newName}\")");
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_fileSystemDirty = true;
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//_fileSystemDirty = true;
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FileRenamed(oldName, newName);
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/*String contentFilePath = scope String();
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Path.InternalCombine(contentFilePath, ContentDirectory, oldName);
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@@ -161,6 +162,7 @@ class AssetHierarchy
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_assetHierarchy = new TreeNode<AssetNode>(new AssetNode());
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_assetHierarchy->Path = new String(ContentDirectory);
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_assetHierarchy->Name = new String("Content");
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_assetHierarchy->IsDirectory = true;
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Log.EngineLogger.Trace($"Created directory node for: \"{_assetHierarchy->Path}\"");
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@@ -333,11 +335,70 @@ class AssetHierarchy
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return;
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OnFileContentChanged(node.Value);
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}
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// TODO: Handle file changes (reload asset, etc...)
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private void FileRenamed(StringView oldFilePath, StringView newFilePath)
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{
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var oldFilePath;
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// Ignore Config files.
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if (oldFilePath.EndsWith(AssetFile.ConfigFileExtension))
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return;
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String oldFileNameWithContentRoot = scope .();
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Path.InternalCombine(oldFileNameWithContentRoot, _contentDirectory, oldFilePath);
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String newFileNameWithContentRoot = scope .();
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Path.InternalCombine(newFileNameWithContentRoot, _contentDirectory, newFilePath);
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// Rename config file
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{
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String oldConfigFileName = scope $"{oldFileNameWithContentRoot}{AssetFile.ConfigFileExtension}";
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String newConfigFileName = scope $"{newFileNameWithContentRoot}{AssetFile.ConfigFileExtension}";
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if (File.Exists(oldConfigFileName) && !File.Exists(newConfigFileName))
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{
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if (File.Move(oldConfigFileName, newConfigFileName) case .Err(let value))
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{
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Log.EngineLogger.Error($"Failed to move file {oldConfigFileName} to {newConfigFileName}. Code: {value}");
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}
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}
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}
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var nodeResult = GetNodeFromPath(oldFileNameWithContentRoot);
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TreeNode<AssetNode> node = null;
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if (!(nodeResult case .Ok(out node)))
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{
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// This happens, when we create new files.
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Log.EngineLogger.Trace($"Could not find node for file \"{oldFileNameWithContentRoot}\"");
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return;
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}
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_pathToAssetNode.Remove(oldFileNameWithContentRoot);
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node->Path.Set(newFileNameWithContentRoot);
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_pathToAssetNode.Add(newFileNameWithContentRoot, node);
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node->Name.Clear();
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Path.GetFileName(newFileNameWithContentRoot, node->Name);
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String oldIdentifier = scope .(node->AssetFile.[Friend]_identifier);
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node->AssetFile.[Friend]_path.Set(node->Path);
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node->AssetFile.[Friend]_identifier.Set(newFilePath);
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node->AssetFile.[Friend]_assetConfigPath..Set(node->Path).Append(AssetFile.ConfigFileExtension);
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OnFileRenamed(node.Value, oldIdentifier);
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}
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public delegate void FileContentChangedFunc(AssetNode node);
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public Event<FileContentChangedFunc> OnFileContentChanged ~ _.Dispose();
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public delegate void FileRenamedFunc(AssetNode node, StringView oldName);
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public Event<FileRenamedFunc> OnFileRenamed ~ _.Dispose();
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}
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@@ -86,7 +86,7 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
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AssetHandle<Texture2D> newTexture = Content.LoadAsset(path);
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newTexture.Get().SamplerState = SamplerStateManager.AnisotropicWrap;
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//newTexture.Get().SamplerState = SamplerStateManager.AnisotropicWrap;
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material.SetTexture(texture.key, newTexture.Cast<Texture>());
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}
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@@ -14,9 +14,6 @@ namespace GlitchyEditor.EditWindows
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class ContentBrowserWindow : EditorWindow
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{
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// TODO: Get from project
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//const String ContentDirectory = "./content";
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private append String _currentDirectory = .();
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private append String _selectedFile = .();
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@@ -58,12 +55,20 @@ namespace GlitchyEditor.EditWindows
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ImGui.Columns(2);
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ImGui.BeginChild("Sidebar");
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DrawDirectorySideBar();
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ImGui.EndChild();
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ImGui.NextColumn();
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ImGui.BeginChild("Files");
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DrawCurrentDirectory();
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ImGui.EndChild();
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ImGui.Columns(1);
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ImGui.End();
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@@ -149,6 +154,24 @@ namespace GlitchyEditor.EditWindows
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return;
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}
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if (currentDirectoryNode->Parent != null)
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{
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ImGui.PushID("Back");
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DrawBackButton(currentDirectoryNode->Parent);
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// X-Coordinate of the right side of the current entry.
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float currentButtonRight = ImGui.GetItemRectMax().x;
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// Expected right-Coordinate if next entry was on the same line.
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float expectedButtonRight = currentButtonRight + style.ItemSpacing.x + DirectoryItemSize.X;
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// If the next button won't fit on the same line we start a new line.
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if (expectedButtonRight < window_visible_x2)
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ImGui.SameLine();
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ImGui.PopID();
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}
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for (var entry in currentDirectoryNode->Children)
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{
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ImGui.PushID(entry->Name);
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@@ -168,6 +191,45 @@ namespace GlitchyEditor.EditWindows
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}
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}
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/// Renders the button for the given directory item.
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private void DrawBackButton(TreeNode<AssetNode> entry)
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{
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ImGui.BeginChild("item", (.)DirectoryItemSize);
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if (entry->Path == _selectedFile)
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{
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var color = ImGui.GetStyleColorVec4(.ButtonHovered);
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ImGui.PushStyleColor(.Button, *color);
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}
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else
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{
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ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
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}
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SubTexture2D image = s_FolderTexture;
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ImGui.ImageButton(image, (.)(DirectoryItemSize - padding));
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ImGui.PopStyleColor();
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if (ImGui.IsItemHovered() && ImGui.IsMouseClicked(.Left))
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{
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if (_selectedFile != entry->Path)
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{
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_selectedFile.Set(entry->Path);
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}
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}
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if (ImGui.IsItemHovered() && ImGui.IsMouseDoubleClicked(.Left))
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{
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EntryDoubleClicked(entry);
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}
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ImGui.TextUnformatted("..");
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ImGui.EndChild();
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}
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/// Renders the button for the given directory item.
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private void DrawDirectoryItem(TreeNode<AssetNode> entry)
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{
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@@ -34,6 +34,7 @@ class EditorContentManager : IContentManager
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public this()
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{
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_assetHierarchy.OnFileContentChanged.Add(new => OnFileContentChanged);
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_assetHierarchy.OnFileRenamed.Add(new => OnFileRenamed);
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}
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public ~this()
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@@ -43,52 +44,25 @@ class EditorContentManager : IContentManager
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private void OnFileContentChanged(AssetNode assetNode)
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{
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// TODO: update for AssetHandles
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// TODO: Subassets break reloading because we can't find them when we only receive the file that changed...
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// Asset isn't loaded so we don't need to reload it.
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if (assetNode.AssetFile.LoadedAsset == null)
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return;
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_reloadQueue.Add(assetNode.AssetFile.LoadedAsset.Handle);
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}
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/*String neededAssetLoaderName = assetNode.AssetFile.AssetConfig?.AssetLoader;
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if (String.IsNullOrWhiteSpace(neededAssetLoaderName))
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public void OnFileRenamed(AssetNode assetNode, StringView oldIdentifier)
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{
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// Asset isn't loaded so we don't need to reload it.
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if (assetNode.AssetFile.LoadedAsset == null)
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return;
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IAssetLoader assetLoader = null;
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Asset asset = assetNode.AssetFile.LoadedAsset;
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String loaderNameBuffer = scope String(64);
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asset.Identifier = assetNode.AssetFile.Identifier;
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for (IAssetLoader loader in _assetLoaders)
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{
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loader.GetType().GetName(loaderNameBuffer..Clear());
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if (loaderNameBuffer == neededAssetLoaderName)
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{
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assetLoader = loader;
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break;
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}
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}
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if (assetLoader == null)
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{
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Log.EngineLogger.Error($"Could not find asset loader \"{neededAssetLoaderName}\"");
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return;
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}*/
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/*if (var assetReloader = assetLoader as IReloadingAssetLoader)
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{
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Stream stream = GetStream(assetNode.Path);
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// TODO: reload asset
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//assetReloader.ReloadAsset(assetNode.AssetFile, stream);
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delete stream;
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}*/
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_identiferToHandle.Remove(oldIdentifier);
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_identiferToHandle.Add(asset.Identifier, asset.Handle);
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}
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public void SetContentDirectory(StringView contentDirectory)
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@@ -11,6 +11,7 @@ namespace GlitchyEngine.Collections
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{
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public T Value;
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public Self Parent;
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public List<Self> Children = new .() ~ DeleteContainerAndItems!(_);
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public this() {}
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@@ -29,6 +30,7 @@ namespace GlitchyEngine.Collections
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}
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Self newChild = new .(value);
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newChild.Parent = this;
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Children.Add(newChild);
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