Gitignores and missing updates to scripts

This commit is contained in:
Simon Lübeß
2023-07-20 17:51:06 +02:00
parent 78ba016b03
commit 79adc70f01
4 changed files with 815 additions and 19 deletions
@@ -0,0 +1,398 @@
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@@ -6,6 +6,8 @@ using System.Threading.Tasks;
using GlitchyEngine;
using GlitchyEngine.Math;
using static GlitchyEngine.Math.Math;
namespace Sandbox;
public class Camera : Entity
{
@@ -19,24 +21,22 @@ public class Camera : Entity
if (player != null)
{
Vector2 playerPosition = new Vector2(player.Transform.Translation.X, player.Transform.Translation.Y);
float2 playerPosition = player.Transform.Translation.XY;
Vector2 cameraPosition = new Vector2(Transform.Translation.X, Transform.Translation.Y);
float2 cameraPosition = Transform.Translation.XY;
Vector2 distanceVector = playerPosition - cameraPosition;
float2 distanceVector = playerPosition - cameraPosition;
float distance = distanceVector.Length();
float distance = length(distanceVector);
Vector2 neededMovement = Vector2.Zero;
float2 neededMovement = float2.Zero;
if (distance > DontFollowRadius)
{
neededMovement = distanceVector - (distanceVector / distance) * DontFollowRadius;
}
Transform.Translation = new Vector3(cameraPosition + neededMovement, DistanceFromPlayer);
//Transform.Translation = new Vector3(player.Transform.Translation.X, player.Transform.Translation.Y, DistanceFromPlayer);
Transform.Translation = new float3(cameraPosition + neededMovement, DistanceFromPlayer);
}
else
{
@@ -19,7 +19,7 @@ namespace Sandbox
public struct MyStruct
{
public float TheFloat;
public Vector2 TheVector;
public float2 TheVector;
public MyEnum TheEnum;
}
@@ -42,9 +42,9 @@ namespace Sandbox
public float Fl;
public double Do;
public Vector2 V2;
public Vector3 V3;
public Vector4 V4;
public float2 V2;
public float3 V3;
public float4 V4;
public Entity TheEntity;
@@ -82,7 +82,7 @@ namespace Sandbox
/// <param name="deltaTime"></param>
void OnUpdate(float deltaTime)
{
Vector2 force = Vector2.Zero;
float2 force = float2.Zero;
if (Input.IsKeyPressed(Key.A))
{
@@ -110,7 +110,7 @@ namespace Sandbox
if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
{
Log.Info($"Ouha! {MyNumber}");
Physics2D.Gravity *= new Vector2(1, -1);
Physics2D.Gravity *= new float2(1, -1);
}
Test.Test.P();
@@ -122,17 +122,17 @@ namespace Sandbox
Log.Info($"Haleluja! {f2.X}");
float4 floaty = new float4(f2, f2);
float2 bbb = f2.XY * floaty.XY;
float4 megaFloat = floaty.WXYZ;
if (all(abs(normalize(megaFloat) - normalize(floaty)) < 0.01f))
if (all(abs(normalize(megaFloat).YZWX - normalize(floaty)) < 0.01f))
{
Log.Info($"Haleluja3!");
}
Log.Info($"Haleluja2! {bbb.X} {bbb.Y}");
float frac = modf(5.6f, out var intPart);
Log.Info($"Haleluja2! {frac} {intPart}");
}
/// <summary>