From 79e160348bffa1faea2183e8114bd2fdafd05f2f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Fri, 26 Mar 2021 19:12:41 +0100 Subject: [PATCH] Added larger epsilon to perspective camera --- GlitchyEngine/src/Renderer/PerspectiveCamera.bf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GlitchyEngine/src/Renderer/PerspectiveCamera.bf b/GlitchyEngine/src/Renderer/PerspectiveCamera.bf index e8e5c05..71b997d 100644 --- a/GlitchyEngine/src/Renderer/PerspectiveCamera.bf +++ b/GlitchyEngine/src/Renderer/PerspectiveCamera.bf @@ -87,9 +87,9 @@ namespace GlitchyEngine.Renderer case .LimitedReversed: _projection = Matrix.ReversedPerspectiveProjection(_fovY, _aspect, _nearPlane, _farPlane); case .Infinite: - _projection = Matrix.InfinitePerspectiveProjection(_fovY, _aspect, _nearPlane); // todo: epsilon + _projection = Matrix.InfinitePerspectiveProjection(_fovY, _aspect, _nearPlane, 10e-6f); // todo: epsilon case .InfiniteReversed: - _projection = Matrix.ReversedInfinitePerspectiveProjection(_fovY, _aspect, _nearPlane); // todo: epsilon + _projection = Matrix.ReversedInfinitePerspectiveProjection(_fovY, _aspect, _nearPlane, 10e-6f); // todo: epsilon default: Log.EngineLogger.Assert(false, "Unknown projection type."); }