Separate handling for hlsl and fx files

This commit is contained in:
Simon Lübeß
2025-02-11 23:07:04 +01:00
parent 06b981e88a
commit 7a306cac69
52 changed files with 155 additions and 194 deletions
@@ -0,0 +1,35 @@
// TODO: General pipeline for post processing effects
Texture2D Texture : register(t0);
SamplerState TextureSampler : register(s0);
struct VS_IN
{
float2 Position : POSITION;
float2 TexCoord : TEXCOORD0;
};
struct PS_IN
{
float4 Position : SV_POSITION;
float2 TexCoord : TEXCOORD;
};
PS_IN VS(VS_IN input)
{
PS_IN output;
output.Position = float4(input.Position, 0, 1);
output.TexCoord = input.TexCoord;
return output;
}
float4 PS(PS_IN input) : SV_TARGET
{
float4 color = Texture.Sample(TextureSampler, input.TexCoord);
return float4(pow(color.rgb, 1.0f / 2.2f), color.a);
}
#pragma Effect[VS = VS; PS = PS]