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Separate handling for hlsl and fx files
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@@ -201,6 +201,7 @@ extension ShaderCompiler
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{
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StringView str = StringView((char8*)errorBlob.GetBufferPointer(), (int)errorBlob.GetBufferSize());
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Log.EngineLogger.Error($"Failed to compile Shader: Error Code({(int)result}): {result} | Error Message: {str}");
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return .Err;
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}
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}
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