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Separate handling for hlsl and fx files
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@@ -178,8 +178,8 @@ class TextureViewer
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public this()
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{
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_effect = Content.LoadAsset("Resources/Shaders/textureViewerShader.hlsl", null, true);
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AssetHandle<Effect> effect = Content.LoadAsset("Resources/Shaders/RenderTargetGroupViewer.hlsl", null, true);
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_effect = Content.LoadAsset("Resources/Shaders/textureViewerShader.fx", null, true);
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AssetHandle<Effect> effect = Content.LoadAsset("Resources/Shaders/RenderTargetGroupViewer.fx", null, true);
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_renderTargetMaterial = new Material(effect);
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