Separate handling for hlsl and fx files

This commit is contained in:
Simon Lübeß
2025-02-11 23:07:04 +01:00
parent 06b981e88a
commit 7a306cac69
52 changed files with 155 additions and 194 deletions
+2 -2
View File
@@ -178,8 +178,8 @@ class TextureViewer
public this()
{
_effect = Content.LoadAsset("Resources/Shaders/textureViewerShader.hlsl", null, true);
AssetHandle<Effect> effect = Content.LoadAsset("Resources/Shaders/RenderTargetGroupViewer.hlsl", null, true);
_effect = Content.LoadAsset("Resources/Shaders/textureViewerShader.fx", null, true);
AssetHandle<Effect> effect = Content.LoadAsset("Resources/Shaders/RenderTargetGroupViewer.fx", null, true);
_renderTargetMaterial = new Material(effect);