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Separate handling for hlsl and fx files
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@@ -31,7 +31,7 @@ namespace GlitchyEngine.Renderer
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{
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Debug.Profiler.ProfileFunction!();
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_clearUintFx = Content.LoadAsset("Resources/Shaders/ClearUInt.hlsl", null, true);
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_clearUintFx = Content.LoadAsset("Resources/Shaders/ClearUInt.fx", null, true);
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BlendStateDescription desc =.Default;
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desc.RenderTarget[0].BlendEnable = false;
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_nonblendingState = new BlendState(desc);
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