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https://github.com/aharabada/glitchy-engine-beef.git
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Separate handling for hlsl and fx files
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@@ -187,10 +187,10 @@ namespace GlitchyEngine.Renderer
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{
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Debug.Profiler.ProfileFunction!();
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s_quadBatchEffect = Content.LoadAsset("Resources/Shaders/spritebatch.hlsl", null, true);
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s_quadBatchEffect = Content.LoadAsset("Resources/Shaders/spritebatch.fx", null, true);
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s_quadBatchMaterial = new Material(s_quadBatchEffect);
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s_circleBatchEffect = Content.LoadAsset("Resources/Shaders/circlebatch.hlsl", null, true);
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s_lineBatchEffect = Content.LoadAsset("Resources/Shaders/linebatch.hlsl", null, true);
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s_circleBatchEffect = Content.LoadAsset("Resources/Shaders/circlebatch.fx", null, true);
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s_lineBatchEffect = Content.LoadAsset("Resources/Shaders/linebatch.fx", null, true);
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}
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private static void InitGeometry()
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