Separate handling for hlsl and fx files

This commit is contained in:
Simon Lübeß
2025-02-11 23:07:04 +01:00
parent 06b981e88a
commit 7a306cac69
52 changed files with 155 additions and 194 deletions
+3 -3
View File
@@ -187,10 +187,10 @@ namespace GlitchyEngine.Renderer
{
Debug.Profiler.ProfileFunction!();
s_quadBatchEffect = Content.LoadAsset("Resources/Shaders/spritebatch.hlsl", null, true);
s_quadBatchEffect = Content.LoadAsset("Resources/Shaders/spritebatch.fx", null, true);
s_quadBatchMaterial = new Material(s_quadBatchEffect);
s_circleBatchEffect = Content.LoadAsset("Resources/Shaders/circlebatch.hlsl", null, true);
s_lineBatchEffect = Content.LoadAsset("Resources/Shaders/linebatch.hlsl", null, true);
s_circleBatchEffect = Content.LoadAsset("Resources/Shaders/circlebatch.fx", null, true);
s_lineBatchEffect = Content.LoadAsset("Resources/Shaders/linebatch.fx", null, true);
}
private static void InitGeometry()