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Separate handling for hlsl and fx files
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@@ -33,7 +33,7 @@ namespace GlitchyEngine.Renderer.Text
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InitFreetype();
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// TODO: We might get away with a non blocking load here, but not for now!
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_msdfEffect = Content.LoadAsset("Resources/Shaders/msdfShader.hlsl", null, true);
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_msdfEffect = Content.LoadAsset("Resources/Shaders/msdfShader.fx", null, true);
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_msdfMaterial = new Material(_msdfEffect);
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s_isInitialized = true;
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