mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Separate handling for hlsl and fx files
This commit is contained in:
@@ -47,7 +47,7 @@ class SceneRenderer
|
||||
});
|
||||
_cameraTarget.[Friend]Identifier = "Camera Target";
|
||||
|
||||
_gammaCorrectEffect = Content.LoadAsset("Resources/Shaders/GammaCorrect.hlsl", null, true);
|
||||
_gammaCorrectEffect = Content.LoadAsset("Resources/Shaders/GammaCorrect.fx", null, true);
|
||||
}
|
||||
|
||||
/// Sets the size of the viewport into which the scene will be rendered.
|
||||
|
||||
Reference in New Issue
Block a user