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Started rewriting shader compilation/processing
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@@ -42,6 +42,10 @@ namespace GlitchyEditor
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_contentManager.RegisterAssetExporter<TextureExporter>();
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_contentManager.RegisterAssetExporter<SpriteExporter>();
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_contentManager.RegisterAssetImporter<ShaderImporter>();
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_contentManager.RegisterAssetProcessor<ShaderProcessor>();
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//_contentManager.RegisterAssetExporter<ShaderEx>();
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_contentManager.SetGlobalAssetCacheDirectory(".cache");
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_contentManager.SetResourcesDirectory("Resources");
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