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https://github.com/aharabada/glitchy-engine-beef.git
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Rigidbody2D Get/Set Linear and Angular Velocity
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@@ -300,6 +300,46 @@ static class ScriptGlue
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rotation = rigidBody.GetAngle();
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}
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[RegisterCall("ScriptGlue::Rigidbody2D_GetLinearVelocity")]
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static void Rigidbody2D_GetLinearVelocity(UUID entityId, out float2 velocity)
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{
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Scene scene = ScriptEngine.Context;
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Entity entity = scene.GetEntityByID(entityId);
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var rigidBody = entity.GetComponent<Rigidbody2DComponent>();
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velocity = rigidBody.GetLinearVelocity();
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}
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[RegisterCall("ScriptGlue::Rigidbody2D_SetLinearVelocity")]
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static void Rigidbody2D_SetLinearVelocity(UUID entityId, in float2 velocity)
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{
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Scene scene = ScriptEngine.Context;
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Entity entity = scene.GetEntityByID(entityId);
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var rigidBody = entity.GetComponent<Rigidbody2DComponent>();
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rigidBody.SetLinearVelocity(velocity);
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}
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[RegisterCall("ScriptGlue::Rigidbody2D_GetAngularVelocity")]
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static void Rigidbody2D_GetAngularVelocity(UUID entityId, out float velocity)
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{
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Scene scene = ScriptEngine.Context;
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Entity entity = scene.GetEntityByID(entityId);
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var rigidBody = entity.GetComponent<Rigidbody2DComponent>();
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velocity = rigidBody.GetAngularVelocity();
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}
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[RegisterCall("ScriptGlue::Rigidbody2D_SetAngularVelocity")]
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static void Rigidbody2D_SetAngularVelocity(UUID entityId, in float velocity)
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{
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Scene scene = ScriptEngine.Context;
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Entity entity = scene.GetEntityByID(entityId);
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var rigidBody = entity.GetComponent<Rigidbody2DComponent>();
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rigidBody.SetAngularVelocity(velocity);
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}
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#endregion Rigidbody2D
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#region Physics2D
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