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Rigidbody2D Get/Set Linear and Angular Velocity
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@@ -58,6 +58,18 @@ internal static class ScriptGlue
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetRotation(UUID entityId, out float rotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetLinearVelocity(UUID entityId, in float2 velocity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetLinearVelocity(UUID entityId, out float2 velocity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetAngularVelocity(UUID entityId, in float velocity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetAngularVelocity(UUID entityId, out float velocity);
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#endregion RigidBody2D
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