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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Added simple SamplerStateManager
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@@ -36,6 +36,8 @@ namespace GlitchyEngine
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_rendererApi = new RendererAPI();
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_rendererApi.Context = _window.Context;
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SamplerStateManager.Init(_window.Context);
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RenderCommand.RendererAPI = _rendererApi;
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Renderer.Init(_window.Context);
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@@ -44,6 +46,11 @@ namespace GlitchyEngine
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PushOverlay(_imGuiLayer);
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}
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public ~this()
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{
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SamplerStateManager.Uninit();
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}
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public void OnEvent(Event e)
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{
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EventDispatcher dispatcher = scope .(e);
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