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https://github.com/aharabada/glitchy-engine-beef.git
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Implemented FontRenderer
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@@ -0,0 +1,124 @@
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using System;
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using FreeType;
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using System.Diagnostics;
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using GlitchyEngine.Math;
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using System.Collections;
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using internal GlitchyEngine.Renderer.Text;
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namespace GlitchyEngine.Renderer.Text
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{
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public class FontRenderer
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{
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internal static FT_Library Library ~ FreeType.Done_FreeType(_);
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internal static void InitLibrary()
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{
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if(Library == null)
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{
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var res = FreeType.Init_FreeType(&Library);
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Log.EngineLogger.Assert(res.Success, scope $"Init_FreeType failed({(int)res}): {res}");
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}
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}
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private GraphicsContext _context ~ _.ReleaseRef();
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public this(GraphicsContext context)
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{
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FontRenderer.InitLibrary();
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_context = context..AddRef();
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}
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public void DrawText(Renderer2D renderer, Font font, String text, float x, float y, Color fontColor = .White, Color bitmapColor = .White)
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{
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if(text.IsWhiteSpace)
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return;
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// Todo:
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float scale = 1.0f;
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// Space between two baselines
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float linespace = ((font._face.size.metrics.ascender - font._face.size.metrics.descender) >> 6);// + lineGap;
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// The line we are writing on
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float baseline = y + linespace;
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// Where we are writing the next glyph on the line
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float penPosition = x;
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int32 lastLine = 0;
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int32 line = 0;
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List<Texture2D> atlasses = scope .();
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//GlyphDescriptor missingGlyph = font.CharMap.GetValue('\0');
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String.UTF8Enumerator textEnumerator = String.UTF8Enumerator(text, 0, text.Length);
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for(char32 char in textEnumerator)
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{
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if(char == '\n')
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{
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line++;
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continue;
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}
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// number of lines that the cursor moved up or down
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int32 lineDiff = line - lastLine;
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if(lineDiff != 0)
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{
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baseline += linespace * lineDiff;
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// TODO: make carriage return optional?
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penPosition = x;
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lastLine = line;
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}
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// Get glyph from Font
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var glyphDesc = font.GetGlyph(char);
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// This never happens
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if(glyphDesc == null)
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{
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Debug.Break();
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continue;
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}
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// Rectangle on the screen
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Vector4 viewportRect = .(penPosition + (glyphDesc.Metrics.horiBearingX / 64) * scale, baseline - (glyphDesc.Metrics.horiBearingY / 64) * scale, glyphDesc.SizeX * scale, glyphDesc.SizeY * scale);
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// Rectangle on the font atlas
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Vector4 texRect = .(glyphDesc.MapCoord.X, glyphDesc.MapCoord.Y, glyphDesc.SizeX, glyphDesc.SizeY);
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Color glyphColor = glyphDesc.IsBitmap ? bitmapColor : fontColor;
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/*
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if(QueueQuad!(viewportRect, texRect, glyphDesc.MapZ, glyphColor))
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{
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DrawQueue(context);
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}
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*/
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Texture2D atlas = glyphDesc.Font.[Friend]_atlas;
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if(!atlasses.Contains(atlas))
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{
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atlasses.Add(atlas..AddRef());
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}
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Vector2 atlasSize = .(atlas.Width, atlas.Height);
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texRect /= Vector4(atlasSize, atlasSize);
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renderer.Draw(atlas, viewportRect.X, viewportRect.Y, viewportRect.Z, viewportRect.W, glyphColor, 0.0f, texRect);
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penPosition += (glyphDesc.Metrics.horiAdvance / 64) * scale;
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}
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renderer.End();
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for(int i < atlasses.Count)
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{
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atlasses[i].ReleaseRef();
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}
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}
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}
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}
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