Componentified Camera

This commit is contained in:
Simon Lübeß
2021-05-17 20:07:58 +02:00
parent 3e0c4b2eb7
commit 7fb1f30303
6 changed files with 234 additions and 34 deletions
+59 -28
View File
@@ -7,13 +7,12 @@ using GlitchyEngine.ImGui;
using ImGui;
using GlitchyEngine.Renderer;
using GlitchyEngine.Math;
using GlitchyEngine.World;
namespace Sandbox
{
class ExampleLayer : Layer
{
private OrthographicCamera _camera ~ delete _; // PerspectiveCamera
[Ordered]
struct VertexColorTexture : IVertexData
{
@@ -69,6 +68,8 @@ namespace Sandbox
EffectLibrary _effectLibrary ~ delete _;
EcsWorld _world = new EcsWorld() ~ delete _;
private Vector3 CircleCoord(float angle)
{
return .(Math.Cos(angle), Math.Sin(angle), 0);
@@ -159,18 +160,6 @@ namespace Sandbox
GlitchyEngine.Renderer.RasterizerStateDescription rsDesc = .(.Solid, .Back, true);
_rasterizerState = new RasterizerState(_context, rsDesc);
// Camera
_camera = new OrthographicCamera();
_camera.NearPlane = -1;
_camera.FarPlane = 1;
/*
_camera = new PerspectiveCamera();
_camera.NearPlane = 0.1f;
_camera.FarPlane = 10.0f;
_camera.FovY = Math.PI_f / 4;
_camera.Position = .(0, -1, -5);
*/
_texture = new Texture2D(_context, "content/Textures/Checkerboard.dds");
_ge_logo = new Texture2D(_context, "content/Textures/GE_Logo.dds");
@@ -189,10 +178,45 @@ namespace Sandbox
blendDesc.RenderTarget[0] = .(true, .SourceAlpha, .InvertedSourceAlpha, .Add, .SourceAlpha, .InvertedSourceAlpha, .Add, .All);
_alphaBlendState = new BlendState(_context, blendDesc);
_opaqueBlendState = new BlendState(_context, .Default);
InitEcs();
}
Entity _cameraEntity;
void InitEcs()
{
_world.Register<TransformComponent>();
_world.Register<MeshComponent>();
_world.Register<CameraComponent>();
// Create camera entity
_cameraEntity = _world.NewEntity();
var cameraTransform = _world.AssignComponent<TransformComponent>(_cameraEntity);
var camera = _world.AssignComponent<CameraComponent>(_cameraEntity);
*cameraTransform = TransformComponent();
camera.NearPlane = 0.1f;
camera.FarPlane = 10.0f;
camera.FovY = Math.PI_f / 4;
cameraTransform.Position = .(0, -1, -5);
for(int x < 20)
for(int y < 20)
{
Entity entity = _world.NewEntity();
var transform = _world.AssignComponent<TransformComponent>(entity);
transform.Transform = Matrix.Translation(x * 0.2f, y * 0.2f, 0) * Matrix.Scaling(0.1f);
var mesh = _world.AssignComponent<MeshComponent>(entity);
mesh.Mesh = _quadGeometryBinding;
}
}
public override void Update(GameTime gameTime)
{
var cameraTransform = _world.GetComponent<TransformComponent>(_cameraEntity);
if(Application.Get().Window.IsActive)
{
Vector2 movement = .();
@@ -220,16 +244,13 @@ namespace Sandbox
movement *= (float)(gameTime.FrameTime.TotalSeconds);
_camera.Position += .(movement, 0);
cameraTransform.Position += .(movement, 0);
cameraTransform.Update();
}
_camera.Width = _context.SwapChain.BackbufferViewport.Width / 256;
_camera.Height = _context.SwapChain.BackbufferViewport.Height / 256;
//_camera.AspectRatio = Application.Get().Window.Context.SwapChain.BackbufferViewport.Width /
// Application.Get().Window.Context.SwapChain.BackbufferViewport.Height;
_camera.Update();
var camera = _world.GetComponent<CameraComponent>(_cameraEntity);
camera.Aspect = Application.Get().Window.Context.SwapChain.BackbufferViewport.Width /
Application.Get().Window.Context.SwapChain.BackbufferViewport.Height;
RenderCommand.Clear(null, .(0.2f, 0.2f, 0.2f));
@@ -241,23 +262,33 @@ namespace Sandbox
_context.SetViewport(_context.SwapChain.BackbufferViewport);
Renderer.BeginScene(_camera);
Renderer.BeginScene(_world, _cameraEntity);
_opaqueBlendState.Bind();
var basicEffect = _effectLibrary.Get("basicShader");
var textureEffect = _effectLibrary.Get("textureShader");
for(int x < 20)
for(int y < 20)
for(var entity in _world.Enumerate(typeof(TransformComponent)))
{
if((x + y) % 2 == 0)
var transform = _world.GetComponent<TransformComponent>(entity);
transform.Update();
}
int i = 0;
for(var entity in _world.Enumerate(typeof(TransformComponent), typeof(MeshComponent)))
{
i++;
if(i % 2 == 0)
basicEffect.Variables["BaseColor"].SetData(_squareColor0);
else
basicEffect.Variables["BaseColor"].SetData(_squareColor1);
Matrix transform = Matrix.Translation(x * 0.2f, y * 0.2f, 0) * Matrix.Scaling(0.1f);
Renderer.Submit(_quadGeometryBinding, basicEffect, transform);
var transform = _world.GetComponent<TransformComponent>(entity);
var mesh = _world.GetComponent<MeshComponent>(entity);
Renderer.Submit(mesh.Mesh, basicEffect, transform.Transform);
}
basicEffect.Variables["BaseColor"].SetData(_squareColor1);