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https://github.com/aharabada/glitchy-engine-beef.git
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Added Point structure
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using System;
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namespace GlitchyEngine.Math
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{
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/**
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* A 2D point represented by two 32bit integers.
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*/
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public struct Point
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{
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public int32 X, Y;
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/**
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* Creates a new instance of a @Point with both components set to zero.
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*/
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public this() => this = default;
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/**
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* Creates a new instance of a @Point with both components set to the specified value.
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* @param value The value for both components.
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*/
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public this(int32 value)
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{
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X = value;
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Y = value;
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}
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/**
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* Creates a new instance of a @Point.
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* @param x The value for the x-component.
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* @param y The value for the y-component.
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*/
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public this(int32 x, int32 y)
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{
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X = x;
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Y = y;
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}
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//
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// Unary Operators
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//
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public static Point operator +(Point value) => value;
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public static Point operator -(Point value) => .(-value.X, -value.Y);
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//
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// Binary Operators
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//
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public static Point operator +(Point left, Point right) => .(left.X + right.X, left.Y + right.Y);
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public static Point operator +(int32 left, Point right) => .(left + right.X, left + right.Y);
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public static Point operator +(Point left, int32 right) => .(left.X + right, left.Y + right);
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public static Point operator -(Point left, Point right) => .(left.X - right.X, left.Y - right.Y);
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public static Point operator -(int32 left, Point right) => .(left - right.X, left - right.Y);
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public static Point operator -(Point left, int32 right) => .(left.X - right, left.Y - right);
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public static Point operator *(Point left, Point right) => .(left.X * right.X, left.Y * right.Y);
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public static Point operator *(int32 left, Point right) => .(left * right.X, left * right.Y);
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public static Point operator *(Point left, int32 right) => .(left.X * right, left.Y * right);
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public static Point operator /(Point left, Point right) => .(left.X / right.X, left.Y / right.Y);
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public static Point operator /(int32 left, Point right) => .(left / right.X, left / right.Y);
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public static Point operator /(Point left, int32 right) => .(left.X / right, left.Y / right);
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//
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// Assignment Operators
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//
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public void operator +=(Point value) mut
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{
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X += value.X;
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Y += value.Y;
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}
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public void operator +=(int32 value) mut
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{
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X += value;
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Y += value;
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}
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public void operator -=(Point value) mut
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{
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X -= value.X;
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Y -= value.Y;
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}
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public void operator -=(int32 value) mut
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{
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X -= value;
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Y -= value;
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}
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public void operator *=(Point value) mut
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{
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X *= value.X;
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Y *= value.Y;
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}
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public void operator *=(int32 value) mut
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{
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X *= value;
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Y *= value;
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}
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public void operator /=(Point value) mut
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{
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X /= value.X;
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Y /= value.Y;
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}
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public void operator /=(int32 value) mut
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{
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X /= value;
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Y /= value;
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}
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//
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// Equality
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//
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public static bool operator ==(Point left, Point right) => left.X == right.X && left.Y == right.Y;
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public static bool operator !=(Point left, Point right) => left.X != right.X || left.Y != right.Y;
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//
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// Misc
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//
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public override void ToString(String strBuffer) => strBuffer.AppendF("X={0} Y={1}", X, Y);
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}
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}
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