Added constructor and SetData to Texture2D

obviously this has to be done for the other texture types as well at some point
This commit is contained in:
Simon Lübeß
2021-06-23 19:11:37 +02:00
parent 1f1b32e101
commit 819476a3ec
3 changed files with 239 additions and 4 deletions
+43
View File
@@ -1,4 +1,5 @@
using System;
using GlitchyEngine.Math;
namespace GlitchyEngine.Renderer
{
@@ -53,6 +54,8 @@ namespace GlitchyEngine.Renderer
public uint32 ArraySize;
public uint32 MipLevels;
public Format Format;
public Usage Usage;
public CPUAccessFlags CpuAccess;
}
public class Texture2D : Texture
@@ -73,9 +76,49 @@ namespace GlitchyEngine.Renderer
LoadTexturePlatform();
}
public this(GraphicsContext context, Texture2DDesc desc) : base(context)
{
PrepareTexturePlatform(desc);
}
public void SetData<T>(T* data, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)sizeof(T), 0, 0, Width, Height, arraySlice, mipSlice, .Write);
}
public void SetData<T>(T* data, uint32 x, uint32 y, uint32 width, uint32 height, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)sizeof(T), x, y, width, height, arraySlice, mipSlice, .Write);
}
/*
uint32 width, uint32 height, Format format,
uint32 mipLevels = 1, uint32 arraySize = 1, Usage usage = .Default, CPUAccessFlags cpuAccess = .None
*/
protected extern void LoadTexturePlatform();
protected extern void CreateTexturePlatform(Texture2DDesc desc, void* data, uint32 linePitch);
/**
* Prepares the texture so that a call to SetData can successfully upload the data to the gpu.
*/
protected extern void PrepareTexturePlatform(Texture2DDesc desc);
protected extern Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType);
/**
* Copies the texel-data of this texture to the given destination texture.
*/
public static extern void CopySubresourceRegion(Texture2D source, Texture2D destination,
ResourceBox sourceBox = default, uint32 destX = 0, uint32 destY = 0,
uint32 srcArraySlice = 0, uint32 srcMipSlice = 0, uint32 destArraySlice = 0, uint32 destMipSlice = 0);
/**
* Copies the data to the given destination.
*/
public extern void CopyTo(Texture2D destination);
}
public class TextureCube : Texture