mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Drag'n'drop for components
+ Added CreateInstance to ScriptClass + Added CreateComponentInstance to ScriptInstance
This commit is contained in:
@@ -66,8 +66,13 @@ namespace Sandbox
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Log.Info($"Jump Force: {JumpForce}");
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_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
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//_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
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if (_rigidBody == null)
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{
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Log.Error("_rigidBody was not set in editor.");
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}
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if (Camera == null)
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{
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Log.Warning("Camera wasn't set in editor. Searching...");
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@@ -72,7 +72,7 @@
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Color = {
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R = 1,
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G = 0.941887021,
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B = 0.401484519,
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B = 0.401484489,
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A = 1
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},
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Sprite = "",
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@@ -162,7 +162,7 @@
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OrthographicHeight = 10,
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OrthographicNearPlane = 0,
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OrthographicFarPlane = 10,
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AspectRatio = 1.17151165,
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AspectRatio = 2.05582929,
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FixedAspectRatio = false
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},
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ScriptComponent = {
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@@ -195,8 +195,8 @@
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},
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TransformComponent = {
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Position = {
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X = -0.121203199,
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Y = 0.660161018,
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X = -0.121203206,
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Y = 0.660161078,
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Z = 0
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},
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Rotation = {
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@@ -234,7 +234,7 @@
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ScriptComponent = {
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ScriptClass = "Sandbox.MyTestEntity",
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Fields = [
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_rigidBody = (Component)0,
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_rigidBody = (Component)15710354273720487680,
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TheEntity = (Entity)0,
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JumpForce = (Float)200,
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MoveForce = (Float)148,
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@@ -276,7 +276,7 @@
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Color = {
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R = 0.985467017,
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G = 1,
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B = 0.569977999
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B = 0.569977939
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}
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}
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},
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@@ -323,8 +323,8 @@
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SpriteRendererComponent = {
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Color = {
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R = 0.425658971,
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G = 0.855207503,
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B = 0.0558161139,
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G = 0.855207443,
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B = 0.0558161177,
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A = 1
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},
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Sprite = "",
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@@ -338,14 +338,14 @@
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TransformComponent = {
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Position = {
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X = 6.74610233,
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Y = -2.03225923,
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Y = -2.03225946,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = -0.331792623,
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W = 0.943352461
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W = 0.94335258
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},
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Scale = {
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X = 5.29557419,
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@@ -399,8 +399,8 @@
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},
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TransformComponent = {
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Position = {
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X = 15.2321291,
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Y = -1.98709261,
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X = 15.2321281,
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Y = -1.98709273,
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Z = 0
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},
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Rotation = {
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@@ -410,7 +410,7 @@
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W = 0.990847468
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},
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Scale = {
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X = 13.9764547,
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X = 13.9764528,
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Y = 1,
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Z = 1
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},
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@@ -462,13 +462,13 @@
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TransformComponent = {
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Position = {
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X = -6.27842855,
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Y = 2.62550187,
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Y = 2.62550163,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0.187087849,
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Z = 0.187087879,
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W = 0.982343197
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},
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Scale = {
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@@ -497,7 +497,7 @@
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},
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Density = 1,
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Friction = 0.5,
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Restitution = 0.899999917,
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Restitution = 0.899999857,
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RestitutionThreshold = 0.5
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}
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}
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@@ -817,11 +817,22 @@ namespace GlitchyEditor.EditWindows
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// TODO: I don't like the fact, that we are using mono directly
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ScriptField scriptField = scriptClass.Fields[fieldName];
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MonoReflectionType* reflectionType = Mono.mono_type_get_object(ScriptEngine.[Friend]s_AppDomain, scriptField.GetMonoType());
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// TODO: We shouldn't abuse the script glue like that...
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// ScriptGlue should only be called by C#, not by Beef...
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allowDrop = ScriptGlue.[Friend]Entity_HasComponent(draggedEntity.UUID, reflectionType);
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// For some reason we have to retrieve the MonoType like this. Using scriptField.GetMonoType() directly returns the wrong type...
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MonoReflectionType* reflectionType = Mono.mono_type_get_object(ScriptEngine.[Friend]s_AppDomain, scriptField.GetMonoType());
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MonoType* actualMonoType = Mono.mono_reflection_type_get_type(reflectionType);
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// TODO: We shouldn't abuse the script glue like that.
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// ScriptGlue should only be called by C#, not by Beef.
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if (ScriptGlue.[Friend]s_HasComponentMethods.TryGetValue(actualMonoType, let has_component))
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{
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allowDrop = has_component(draggedEntity);
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}
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else
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{
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Log.EngineLogger.Warning($"No HasComponent-Function found for field {scriptField.Name}");
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allowDrop = false;
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}
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}
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if (allowDrop)
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@@ -284,6 +284,16 @@ class ScriptClass : SharpClass
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return instance;
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}
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public MonoObject* CreateInstance()
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{
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MonoObject* instance = Mono.mono_object_new(ScriptEngine.[Friend]s_AppDomain, _monoClass);
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// Invoke empty constructor to fill fields
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Mono.mono_runtime_object_init(instance);
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return instance;
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}
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public MonoMethod* GetMethod(StringView name, int argCount = 0)
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{
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return Mono.mono_class_get_method_from_name(_monoClass, name.ToScopeCStr!(), argCount);
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@@ -179,6 +179,8 @@ static class ScriptEngine
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GetCoreAttributes();
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GetCoreClasses();
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GetComponentsFromAssemblies();
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GetEntitiesFromAssemblies();
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ScriptGlue.RegisterManagedComponents();
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@@ -214,13 +216,13 @@ static class ScriptEngine
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script.Instance.Instantiate(entity.UUID);
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//CopyEditorFieldsToInstance(entity, script);
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return true;
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}
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public static void CopyEditorFieldsToInstance(Entity entity, ScriptComponent* script)
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{
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Log.EngineLogger.AssertDebug(script.Instance != null);
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// Technically the map is for a different entity (namely the editor-entity),
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// however the UUID is the same, so we get the correct field map
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let fields = GetScriptFieldMap(entity);
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@@ -242,7 +244,17 @@ static class ScriptEngine
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MonoObject* referencedEntity = GetManagedInstance(referencedId);
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script.Instance.SetFieldValue(scriptField, referencedEntity);
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case .Component:
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// We create a new instance of a component class
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MonoType* type = scriptField.GetMonoType();
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SharpType sharpType = ScriptEngine.GetSharpType(type);
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var componentClass = ComponentClasses[sharpType.FullName];
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MonoObject* componentInstance = script.Instance.CreateComponentInstance(componentClass);
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script.Instance.SetFieldValue(scriptField, componentInstance);
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sharpType.ReleaseRef();
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default:
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script.Instance.SetFieldValue(scriptField, field._data);
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}
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@@ -362,13 +374,32 @@ static class ScriptEngine
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Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\"");
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}
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// Check if it is a component
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else if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, s_ComponentRoot.[Friend]_monoClass, false))
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{
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ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name), s_AppAssemblyImage, .Entity);
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_entityScripts.Add(entityScript.FullName, entityScript);
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}
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}
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private static void GetComponentsFromAssemblies()
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{
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ClearDictionaryAndReleaseValues!(_componentClasses);
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Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\"");
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MonoTableInfo* typeDefinitionsTable = Mono.mono_image_get_table_info(s_CoreAssemblyImage, .MONO_TABLE_TYPEDEF);
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int32 numTypes = Mono.mono_table_info_get_rows(typeDefinitionsTable);
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for (int32 i = 0; i < numTypes; i++)
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{
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int32[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE] cols = .();
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Mono.mono_metadata_decode_row(typeDefinitionsTable, i, (.)&cols, (.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE);
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char8* nameSpace = Mono.mono_metadata_string_heap(s_CoreAssemblyImage, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAMESPACE]);
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char8* name = Mono.mono_metadata_string_heap(s_CoreAssemblyImage, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAME]);
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MonoClass* monoClass = Mono.mono_class_from_name(s_CoreAssemblyImage, nameSpace, name);
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// Check if it is a component but not the root Component class
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if (monoClass != null && monoClass != s_ComponentRoot.[Friend]_monoClass && Mono.mono_class_is_subclass_of(monoClass, s_ComponentRoot.[Friend]_monoClass, false))
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{
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ScriptClass componentClass = new ScriptClass(StringView(nameSpace), StringView(name), s_CoreAssemblyImage, .Component);
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_componentClasses.Add(componentClass.FullName, componentClass);
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Log.EngineLogger.Info($"Added component \"{componentClass.FullName}\"");
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}
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}
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}
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@@ -70,4 +70,19 @@ class ScriptInstance : RefCounter
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{
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_scriptClass.SetFieldValue<T>(_instance, field.[Friend]_monoField, value);
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}
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/// Creates a new instance of the given component class and initializes it for the current entity.
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public MonoObject* CreateComponentInstance(ScriptClass componentClassType)
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{
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MonoObject* componentInstance = componentClassType.CreateInstance();
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// TODO: We could cache the property, but this might be fine
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MonoProperty* entityProperty = Mono.mono_class_get_property_from_name(componentClassType.[Friend]_monoClass, "Entity");
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MonoObject* exception = null;
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Mono.mono_property_set_value(entityProperty, componentInstance, (void**)&_instance, &exception);
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return componentInstance;
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}
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}
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@@ -232,6 +232,12 @@ static class Mono
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[LinkName(.C)]
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public static extern MonoThread* mono_thread_current();
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[LinkName(.C)]
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public static extern MonoProperty* mono_class_get_property_from_name(MonoClass *klass, char8* name);
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[LinkName(.C)]
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public static extern void mono_property_set_value(MonoProperty *prop, void *obj, void **@params, MonoObject **exc);
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}
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struct MonoDomain;
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@@ -250,6 +256,8 @@ struct MonoObject;
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struct MonoMethod;
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struct MonoProperty;
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struct MonoThread;
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struct MonoException
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