Skip unnecessary (de-)serializations when reloading script assembly

This commit is contained in:
Simon Lübeß
2026-09-13 21:11:35 +02:00
parent e3619ae93c
commit 8244033ac5
5 changed files with 91 additions and 54 deletions
@@ -1,6 +1,7 @@
using System.Collections;
using GlitchyEngine.Core;
using GlitchyEngine.Serialization;
using System;
namespace GlitchyEngine.Scripting;
@@ -45,6 +46,8 @@ public class ScriptInstanceSerializer
{
Debug.Profiler.ProfileFunction!();
Log.EngineLogger.Trace($"Serializing {Internal.UnsafeCastToPtr(this)}...");
Init();
for (let (id, scriptInstance) in ScriptEngine._entityScriptInstances)
@@ -78,6 +81,8 @@ public class ScriptInstanceSerializer
public void DeserializeScriptInstances()
{
Debug.Profiler.ProfileFunction!();
Log.EngineLogger.Trace($"Deserializing {Internal.UnsafeCastToPtr(this)}...");
Init();