No longer crash when selected entity disappears

This commit is contained in:
Simon Lübeß
2024-03-17 20:10:48 +01:00
parent 2dd826fc36
commit 84204aed46
3 changed files with 39 additions and 14 deletions
@@ -49,8 +49,10 @@ namespace GlitchyEditor.EditWindows
if (_entityHierarchyWindow.SelectionSize == 1)
{
Entity entity = _entityHierarchyWindow.GetSelectedEntity(0);
ShowComponents(entity);
Result<Entity> entityResult = _entityHierarchyWindow.GetSelectedEntity(0);
if (entityResult case .Ok(let selectedEntity))
ShowComponents(selectedEntity);
}
else
{