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Added SamplerState for white texture
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@@ -124,6 +124,12 @@ namespace GlitchyEngine.Renderer
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Color color = .White;
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whiteTexture.SetData(&color);
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SamplerState sampler = SamplerStateManager.GetSampler(SamplerStateDescription());
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whiteTexture.SamplerState = sampler;
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sampler..ReleaseRef();
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}
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void InitInstancing(EffectLibrary effectLibrary)
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