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https://github.com/aharabada/glitchy-engine-beef.git
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Replaced RefCounted with RefCounter
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@@ -1,5 +1,6 @@
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using GlitchyEngine.Math;
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using System;
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using GlitchyEngine.Core;
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer.Animation
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{
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@@ -64,7 +65,7 @@ namespace GlitchyEngine.Renderer.Animation
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}
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}
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class AnimationClip : RefCounted
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class AnimationClip : RefCounter
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{
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private Skeleton _skeleton ~ _.ReleaseRef();
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//public float FramesPerSecond;
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@@ -1,9 +1,9 @@
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using System;
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using GlitchyEngine.Core;
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Renderer.Animation
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{
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public class Skeleton : RefCounted
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public class Skeleton : RefCounter
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{
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public Joint[] Joints ~ delete _;
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