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Replaced RefCounted with RefCounter
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@@ -1,4 +1,5 @@
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using System;
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using GlitchyEngine.Core;
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namespace GlitchyEngine.Renderer
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{
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public enum DepthStencilFormat
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@@ -11,7 +12,7 @@ namespace GlitchyEngine.Renderer
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}
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// TODO: add all features.
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public class DepthStencilTarget : RefCounted
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public class DepthStencilTarget : RefCounter
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{
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protected internal GraphicsContext _context ~ _?.ReleaseRef();
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