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Refactored Effects + start of EngineBuffers (I hate it)
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@@ -30,4 +30,4 @@ float4 PS(PS_IN input) : SV_TARGET
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return float4(pow(color.rgb, 1.0f / 2.2f), color.a);
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}
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#effect[VS = VS, PS = PS]
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#pragma Effect[VS = VS; PS = PS]
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