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Texture processor cleanup, new asset properties config UI
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@@ -6,7 +6,7 @@
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_isSrgb = false
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},
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Processor = "TextureProcessor",
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ProcessorConfig = (GlitchyEditor.Assets.Importers.TextureProcessorConfig){
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ProcessorConfig = (GlitchyEditor.Assets.Processors.TextureProcessorConfig){
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_generateMipMaps = .No,
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_samplerStateDescription = {
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MinFilter = .Linear,
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