mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Texture processor cleanup, new asset properties config UI
This commit is contained in:
@@ -178,7 +178,7 @@ namespace GlitchyEditor.EditWindows
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}
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}
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if (nodeOpen && ImGui.BeginTableEx("properties", TableId, 2, .SizingStretchSame | .BordersInner | .Resizable))
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if (nodeOpen && ImGui.BeginPropertyTable("properties", TableId))
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{
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if (entity.TryGetComponent<TComponent>(let actualComponent))
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showComponentEditor(entity, actualComponent);
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@@ -187,33 +187,6 @@ namespace GlitchyEditor.EditWindows
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}
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}
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/// Starts a new row in the table and enters the first column.
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private static void StartNewRow()
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{
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ImGui.TableNextRow();
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ImGui.TableSetColumnIndex(0);
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}
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/// Starts a new property by creating a new table row, writing the name in the first column and entering the second column.
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private static void StartNewProperty(StringView propertyName)
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{
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StartNewRow();
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bool isFirstTableRow = ImGui.TableGetRowIndex() == 0;
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if (isFirstTableRow)
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ImGui.PushItemWidth(-1);
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ImGui.TextUnformatted(propertyName);
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ImGui.AttachTooltip(propertyName);
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ImGui.TableSetColumnIndex(1);
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if (isFirstTableRow)
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ImGui.PushItemWidth(-1);
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}
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private static void ShowNameComponentEditor(Entity entity)
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{
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if (!entity.HasComponent<NameComponent>())
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@@ -239,7 +212,7 @@ namespace GlitchyEditor.EditWindows
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ImGui.PushItemWidth(-1);
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StartNewProperty("Name");
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ImGui.PropertyTableStartNewProperty("Name");
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ImGui.PushItemWidth(-1);
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@@ -264,7 +237,7 @@ namespace GlitchyEditor.EditWindows
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float3 position = transform.Position;
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StartNewProperty("Position");
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ImGui.PropertyTableStartNewProperty("Position");
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if (ImGui.Float3Editor("##Position", ref position, resetValues: .Zero, dragSpeed: 0.1f))
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{
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transform.Position = position;
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@@ -287,7 +260,7 @@ namespace GlitchyEditor.EditWindows
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rotationEuler.XY = 0;
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}
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StartNewProperty("Rotation");
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ImGui.PropertyTableStartNewProperty("Rotation");
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if (ImGui.Float3Editor("##Rotation", ref rotationEuler, resetValues: .Zero, dragSpeed: 0.1f, componentEnabled: componentEditable, format: .("%.3f°",)))
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{
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transform.EditorRotationEuler = MathHelper.ToRadians(rotationEuler);
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@@ -301,7 +274,7 @@ namespace GlitchyEditor.EditWindows
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float3 scale = transform.Scale;
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StartNewProperty("Scale");
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ImGui.PropertyTableStartNewProperty("Scale");
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if (ImGui.Float3Editor("##Scale", ref scale, resetValues: .One, dragSpeed: 0.1f))
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transform.Scale = scale;
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}
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@@ -310,14 +283,14 @@ namespace GlitchyEditor.EditWindows
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private static void ShowCameraComponentEditor(Entity entity, CameraComponent* cameraComponent)
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{
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StartNewProperty("Is Primary");
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ImGui.PropertyTableStartNewProperty("Is Primary");
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ImGui.Checkbox("##Is_Primary", &cameraComponent.Primary);
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var camera = ref cameraComponent.Camera;
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String typeName = strings[camera.ProjectionType.Underlying];
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StartNewProperty("Projection");
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ImGui.PropertyTableStartNewProperty("Projection");
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if (ImGui.BeginCombo("##Projection", typeName.CStr()))
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{
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for (int i = 0; i < 3; i++)
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@@ -338,59 +311,59 @@ namespace GlitchyEditor.EditWindows
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if (camera.ProjectionType == .Perspective)
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{
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StartNewProperty("Fov Y");
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ImGui.PropertyTableStartNewProperty("Fov Y");
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float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
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if (ImGui.DragFloat("##Fov Y", &fovY, 0.1f, format: "%.3f°"))
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camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
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StartNewProperty("Near");
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ImGui.PropertyTableStartNewProperty("Near");
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float near = camera.PerspectiveNearPlane;
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if (ImGui.DragFloat("##Near", &near, 0.1f))
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camera.PerspectiveNearPlane = near;
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StartNewProperty("Far");
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ImGui.PropertyTableStartNewProperty("Far");
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float far = camera.PerspectiveFarPlane;
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if (ImGui.DragFloat("##Far", &far, 0.1f))
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camera.PerspectiveFarPlane = far;
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}
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else if (camera.ProjectionType == .InfinitePerspective)
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{
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StartNewProperty("Vertical FOV");
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ImGui.PropertyTableStartNewProperty("Vertical FOV");
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float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
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if (ImGui.DragFloat("##Vertical FOV", &fovY, 0.1f, format: "%.3f°"))
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camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
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StartNewProperty("Near");
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ImGui.PropertyTableStartNewProperty("Near");
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float near = camera.PerspectiveNearPlane;
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if (ImGui.DragFloat("##Near", &near, 0.1f))
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camera.PerspectiveNearPlane = near;
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}
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else if (camera.ProjectionType == .Orthographic)
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{
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StartNewProperty("Size");
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ImGui.PropertyTableStartNewProperty("Size");
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float size = camera.OrthographicHeight;
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if (ImGui.DragFloat("##Size", &size, 0.1f))
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camera.OrthographicHeight = size;
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StartNewProperty("Near");
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ImGui.PropertyTableStartNewProperty("Near");
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float near = camera.OrthographicNearPlane;
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if (ImGui.DragFloat("##Near", &near, 0.1f))
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camera.OrthographicNearPlane = near;
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StartNewProperty("Far");
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ImGui.PropertyTableStartNewProperty("Far");
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float far = camera.OrthographicFarPlane;
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if (ImGui.DragFloat("##Far", &far, 0.1f))
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camera.OrthographicFarPlane = far;
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}
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StartNewProperty("Fixed Aspect Ratio");
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ImGui.PropertyTableStartNewProperty("Fixed Aspect Ratio");
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bool fixedAspectRatio = camera.FixedAspectRatio;
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if (ImGui.Checkbox("##Fixed Aspect Ratio", &fixedAspectRatio))
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camera.FixedAspectRatio = fixedAspectRatio;
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if (fixedAspectRatio)
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{
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StartNewProperty("Aspect Ratio");
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ImGui.PropertyTableStartNewProperty("Aspect Ratio");
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float aspect = camera.AspectRatio;
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if (ImGui.DragFloat("##Aspect Ratio", &aspect, 0.1f))
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camera.AspectRatio = aspect;
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@@ -400,11 +373,11 @@ namespace GlitchyEditor.EditWindows
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private static void ShowSpriteRendererComponentEditor(Entity entity, SpriteRendererComponent* spriteRendererComponent)
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{
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ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(spriteRendererComponent.Color);
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StartNewProperty("Color");
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ImGui.PropertyTableStartNewProperty("Color");
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if (ImGui.ColorEdit4("##Color", ref spriteColor))
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spriteRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
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StartNewProperty("Texture");
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ImGui.PropertyTableStartNewProperty("Texture");
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ImGui.Button("...");
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if (ImGui.BeginDragDropTarget())
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@@ -423,18 +396,18 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndDragDropTarget();
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}
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StartNewProperty("UV Transform");
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ImGui.PropertyTableStartNewProperty("UV Transform");
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ImGui.Float4Editor("##UV Transform", ref spriteRendererComponent.UvTransform, resetValues: float4(0, 0, 1, 1));
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}
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private static void ShowCircleRendererComponentEditor(Entity entity, CircleRendererComponent* circleRendererComponent)
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{
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ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(circleRendererComponent.Color);
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StartNewProperty("Color");
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ImGui.PropertyTableStartNewProperty("Color");
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if (ImGui.ColorEdit4("##Color", ref spriteColor))
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circleRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
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StartNewProperty("Texture");
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ImGui.PropertyTableStartNewProperty("Texture");
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ImGui.Button("...");
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if (ImGui.BeginDragDropTarget())
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@@ -453,10 +426,10 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndDragDropTarget();
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}
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StartNewProperty("UV Transform");
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ImGui.PropertyTableStartNewProperty("UV Transform");
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ImGui.Float4Editor("##UV Transform", ref circleRendererComponent.UvTransform, resetValues: float4(0, 0, 1, 1));
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StartNewProperty("Inner Radius");
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ImGui.PropertyTableStartNewProperty("Inner Radius");
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ImGui.DragFloat("##Inner Radius", &circleRendererComponent.InnerRadius, 0.1f, 0.0f, 1.0f);
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}
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@@ -479,7 +452,7 @@ namespace GlitchyEditor.EditWindows
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private static void ShowTextRendererComponentEditor(Entity entity, TextRendererComponent* textRendererComponent)
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{
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StartNewProperty("Rich text");
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ImGui.PropertyTableStartNewProperty("Rich text");
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ImGui.AttachTooltip("If checked, the text will be interpreted as rich text.");
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@@ -491,7 +464,7 @@ namespace GlitchyEditor.EditWindows
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textRendererComponent.NeedsRebuild = true;
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}
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StartNewProperty("Text");
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ImGui.PropertyTableStartNewProperty("Text");
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String text = textRendererComponent.[Friend]_text;
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@@ -516,21 +489,21 @@ namespace GlitchyEditor.EditWindows
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textRendererComponent.NeedsRebuild = true;
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}
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StartNewProperty("Font Size");
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ImGui.PropertyTableStartNewProperty("Font Size");
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if (ImGui.DragFloat("##fontSize", &textRendererComponent.FontSize))
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{
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textRendererComponent.NeedsRebuild = true;
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}
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StartNewProperty("Color");
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ImGui.PropertyTableStartNewProperty("Color");
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if (ImGui.ColorEdit4("##color", ref textRendererComponent.Color))
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{
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textRendererComponent.NeedsRebuild = true;
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}
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StartNewProperty("Horizontal Alignment");
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ImGui.PropertyTableStartNewProperty("Horizontal Alignment");
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if (ImGui.EnumCombo("##horAlign", ref textRendererComponent.HorizontalAlignment))
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{
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@@ -540,7 +513,7 @@ namespace GlitchyEditor.EditWindows
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private static void ShowMeshRendererComponentEditor(Entity entity, MeshRendererComponent* meshRendererComponent)
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{
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StartNewProperty("Material");
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ImGui.PropertyTableStartNewProperty("Material");
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Material material = meshRendererComponent.Material;
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@@ -574,7 +547,7 @@ namespace GlitchyEditor.EditWindows
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const String[?] bodyTypeStrings = .("Static", "Dynamic", "Kinematic");
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String bodyTypeName = bodyTypeStrings[rigidBodyComponent.BodyType.Underlying];
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StartNewProperty("Type");
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ImGui.PropertyTableStartNewProperty("Type");
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if (ImGui.BeginCombo("##Type", bodyTypeName.CStr()))
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{
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for (int i = 0; i < 3; i++)
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@@ -594,14 +567,14 @@ namespace GlitchyEditor.EditWindows
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}
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bool isFixedRotation = rigidBodyComponent.FixedRotation;
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StartNewProperty("Fixed Rotation");
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ImGui.PropertyTableStartNewProperty("Fixed Rotation");
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if (ImGui.Checkbox("##Fixed Rotation", &isFixedRotation))
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{
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rigidBodyComponent.FixedRotation = isFixedRotation;
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}
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float gravityScale = rigidBodyComponent.GravityScale;
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StartNewProperty("Gravity Scale");
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ImGui.PropertyTableStartNewProperty("Gravity Scale");
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if (ImGui.DragFloat("##Gravity Scale", &gravityScale))
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{
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rigidBodyComponent.GravityScale = gravityScale;
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@@ -611,32 +584,32 @@ namespace GlitchyEditor.EditWindows
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private static void ShowBoxCollider2DComponentEditor(Entity entity, BoxCollider2DComponent* boxCollider)
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{
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float2 offset = boxCollider.Offset;
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StartNewProperty("Offset");
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ImGui.PropertyTableStartNewProperty("Offset");
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if (ImGui.Float2Editor("##Offset", ref offset, .Zero, 0.1f))
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boxCollider.Offset = offset;
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float2 size = boxCollider.Size;
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StartNewProperty("Size");
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ImGui.PropertyTableStartNewProperty("Size");
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if (ImGui.Float2Editor("##Size", ref size, .Zero, 0.1f, float2(0.01f, 0.01f), float.PositiveInfinity.XX))
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boxCollider.Size = size;
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float density = boxCollider.Density;
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StartNewProperty("Density");
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ImGui.PropertyTableStartNewProperty("Density");
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if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
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boxCollider.Density = density;
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float friction = boxCollider.Friction;
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StartNewProperty("Friction");
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ImGui.PropertyTableStartNewProperty("Friction");
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if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
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boxCollider.Friction = friction;
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float restitution = boxCollider.Restitution;
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StartNewProperty("Restitution");
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ImGui.PropertyTableStartNewProperty("Restitution");
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if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
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boxCollider.Restitution = restitution;
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float restitutionThreshold = boxCollider.RestitutionThreshold;
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StartNewProperty("Restitution Threshold");
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ImGui.PropertyTableStartNewProperty("Restitution Threshold");
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if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
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boxCollider.RestitutionThreshold = restitutionThreshold;
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}
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@@ -644,32 +617,32 @@ namespace GlitchyEditor.EditWindows
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private static void ShowCircleCollider2DComponentEditor(Entity entity, CircleCollider2DComponent* circleCollider)
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{
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float2 offset = circleCollider.Offset;
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StartNewProperty("Offset");
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ImGui.PropertyTableStartNewProperty("Offset");
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if (ImGui.Float2Editor("##Offset", ref offset, .Zero, 0.1f))
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circleCollider.Offset = offset;
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float radius = circleCollider.Radius;
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StartNewProperty("Radius");
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ImGui.PropertyTableStartNewProperty("Radius");
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if (ImGui.DragFloat("##Radius", &radius, 0.0f, 0.1f))
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circleCollider.Radius = radius;
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float density = circleCollider.Density;
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StartNewProperty("Density");
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ImGui.PropertyTableStartNewProperty("Density");
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if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
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circleCollider.Density = density;
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float friction = circleCollider.Friction;
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StartNewProperty("Friction");
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ImGui.PropertyTableStartNewProperty("Friction");
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if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
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circleCollider.Friction = friction;
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float restitution = circleCollider.Restitution;
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StartNewProperty("Restitution");
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ImGui.PropertyTableStartNewProperty("Restitution");
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if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
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circleCollider.Restitution = restitution;
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float restitutionThreshold = circleCollider.RestitutionThreshold;
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StartNewProperty("Restitution Threshold");
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ImGui.PropertyTableStartNewProperty("Restitution Threshold");
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if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
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circleCollider.RestitutionThreshold = restitutionThreshold;
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}
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@@ -689,11 +662,11 @@ namespace GlitchyEditor.EditWindows
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private static void ShowPolygonCollider2DComponentEditor(Entity entity, PolygonCollider2DComponent* polygonCollider)
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{
|
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float2 offset = polygonCollider.Offset;
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StartNewProperty("Offset");
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ImGui.PropertyTableStartNewProperty("Offset");
|
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if (ImGui.Float2Editor("Offset", ref offset, .Zero, 0.1f))
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polygonCollider.Offset = offset;
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|
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StartNewRow();
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ImGui.PropertyTableStartNewRow();
|
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|
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bool isOpen = ImGui.TreeNodeEx("Vertices", .AllowOverlap | .SpanAllColumns);
|
||||
|
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@@ -727,12 +700,12 @@ namespace GlitchyEditor.EditWindows
|
||||
// If isOpen is true, show list of vertices
|
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if (isOpen)
|
||||
{
|
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StartNewProperty("Show Vertex gizmos");
|
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ImGui.PropertyTableStartNewProperty("Show Vertex gizmos");
|
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ImGui.Checkbox("##Show Vertex gizmos", &_editVerticesPolygonCollider2D);
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for (int i < polygonCollider.VertexCount)
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{
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StartNewProperty(scope $"{i}");
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ImGui.PropertyTableStartNewProperty(scope $"{i}");
|
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ImGui.Float2Editor(scope $"##{i}", ref polygonCollider.Vertices[i]);
|
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}
|
||||
|
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@@ -740,22 +713,22 @@ namespace GlitchyEditor.EditWindows
|
||||
}
|
||||
|
||||
float density = polygonCollider.Density;
|
||||
StartNewProperty("Density");
|
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ImGui.PropertyTableStartNewProperty("Density");
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if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
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polygonCollider.Density = density;
|
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float friction = polygonCollider.Friction;
|
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StartNewProperty("Friction");
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ImGui.PropertyTableStartNewProperty("Friction");
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if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
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polygonCollider.Friction = friction;
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float restitution = polygonCollider.Restitution;
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StartNewProperty("Restitution");
|
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ImGui.PropertyTableStartNewProperty("Restitution");
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if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
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polygonCollider.Restitution = restitution;
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float restitutionThreshold = polygonCollider.RestitutionThreshold;
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StartNewProperty("Restitution Threshold");
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ImGui.PropertyTableStartNewProperty("Restitution Threshold");
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if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
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polygonCollider.RestitutionThreshold = restitutionThreshold;
|
||||
}
|
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@@ -768,7 +741,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
char8* scriptLabel = scriptComponent.ScriptClassName.ToScopeCStr!() ?? "Select Script...";
|
||||
|
||||
StartNewProperty("Script");
|
||||
ImGui.PropertyTableStartNewProperty("Script");
|
||||
if (ImGui.Button(scriptLabel))
|
||||
ImGui.OpenPopup("SelectScript");
|
||||
|
||||
@@ -803,7 +776,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
String typeName = strings[light.LightType.Underlying];
|
||||
|
||||
StartNewProperty("Type");
|
||||
ImGui.PropertyTableStartNewProperty("Type");
|
||||
if (ImGui.BeginCombo("##Type", typeName.CStr()))
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
@@ -823,19 +796,19 @@ namespace GlitchyEditor.EditWindows
|
||||
}
|
||||
|
||||
ColorRGB color = ColorRGB.LinearToSRGB(light.Color);
|
||||
StartNewProperty("Color");
|
||||
ImGui.PropertyTableStartNewProperty("Color");
|
||||
if (ImGui.ColorEdit3("##Color", ref color))
|
||||
light.Color = ColorRGB.SRgbToLinear(color);
|
||||
|
||||
float illuminance = light.Illuminance;
|
||||
StartNewProperty("Illuminance");
|
||||
ImGui.PropertyTableStartNewProperty("Illuminance");
|
||||
if (ImGui.DragFloat("##Illuminance", &illuminance, 0.1f, 0.0f, float.MaxValue))
|
||||
light.Illuminance = illuminance;
|
||||
}
|
||||
|
||||
private static void ShowMeshComponentEditor(Entity entity, MeshComponent* meshComponent)
|
||||
{
|
||||
StartNewProperty("Mesh");
|
||||
ImGui.PropertyTableStartNewProperty("Mesh");
|
||||
|
||||
GeometryBinding mesh = meshComponent.Mesh;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user