mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Start of entity serialization
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using GlitchyEngine.Editor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Text;
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using GlitchyEngine.Core;
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using GlitchyEngine.Extensions;
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using System.Xml.Linq;
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namespace GlitchyEngine.Serialization;
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public static class EntitySerializer
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{
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public class SerializationContext
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{
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StringBuilder _builder = new();
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public Dictionary<object, SerializationContext> SerializedClasses = new();
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public UUID ID = UUID.CreateNew();
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private int _indentLevel = 0;
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private void BeginLine()
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{
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for (int i = 0; i < _indentLevel; i++)
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_builder.Append('\t');
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}
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private void WriteLine(string line)
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{
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BeginLine();
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_builder.AppendLine(line);
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}
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private void WriteField(string type, string name, string value)
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{
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BeginLine();
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_builder.AppendFormat("{0} {1} = {2}", type, name, value);
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_builder.Append('\n');
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}
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private void StartBlock()
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{
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WriteLine("{");
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_indentLevel++;
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}
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private void EndBlock()
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{
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Debug.Assert(_indentLevel > 0);
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_indentLevel--;
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WriteLine("}");
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="o"></param>
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/// <returns>A serialization context for the given object. And true, if the context was used before, false otherwise.</returns>
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private (SerializationContext context, bool newContext) GetReferenceTypeContext(object o)
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{
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SerializationContext context;
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if (SerializedClasses.TryGetValue(o, out context))
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return (context, false);
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context = new SerializationContext
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{
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SerializedClasses = SerializedClasses,
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// The indentation is arbitrary anyway, this is just for style
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_indentLevel = 1
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};
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SerializedClasses.Add(o, context);
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return (context, true);
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}
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private void SerializeArray(string fieldName, Type fieldType, object o)
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{
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Type type = o.GetType();
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Debug.Assert(type.IsArray);
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Type elementType = type.GetElementType();
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Debug.Assert(elementType != null);
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WriteField(type.ToString(), fieldName, "");
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StartBlock();
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Array array = (Array)o;
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foreach (var element in array)
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{
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Serialize("", elementType, element);
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}
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EndBlock();
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}
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public void SerializeList(string fieldName, Type fieldType, object o)
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{
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Type type = o.GetType();
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Debug.Assert(type.IsGenericType);
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Type elementType = type.GetGenericArguments()[0];
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WriteField(type.ToString(), fieldName, "");
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StartBlock();
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IList list = (IList)o;
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foreach (var element in list)
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{
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Serialize("", elementType, element);
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}
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EndBlock();
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}
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void SerializeFields(Type objectType, object instance)
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{
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foreach (FieldInfo fieldInfo in objectType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
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{
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if (!SerializeField(fieldInfo))
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continue;
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object value = fieldInfo.GetValue(instance);
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Serialize(fieldInfo.Name, fieldInfo.FieldType, value);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="o"></param>
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/// <param name="shallowEntities">If true, entities will only be serialized as their UUID</param>
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public void Serialize(string fieldName, Type fieldType, object o, bool shallowEntities = true)
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{
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// TODO: is this shortcut valid?
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if (o == null)
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{
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WriteField(fieldType.ToString(), fieldName, "null");
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return;
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}
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Type type = o.GetType();
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if (typeof(Entity).IsAssignableFrom(type))
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{
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if (shallowEntities)
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WriteField(type.ToString(), fieldName, ((Entity)o).UUID.ToString());
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else
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SerializeClass(fieldName, type, o);
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//SerializeFields(type, o);
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}
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else if (typeof(Component).IsAssignableFrom(type))
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{
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WriteField(type.ToString(), fieldName, ((Component)o).UUID.ToString());
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}
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else if (type == typeof(string))
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{
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WriteField(type.ToString(), fieldName, $"\"{(string)o}\"");
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}
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else if (type.IsPrimitive)
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{
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WriteField(type.ToString(), fieldName, o.ToString());
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}
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else if (type.IsEnum)
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{
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WriteField(type.ToString(), fieldName, o.ToString());
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}
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else if (type.IsArray)
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{
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SerializeArray(fieldName, type, o);
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}
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else if (type.IsGenericType)
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{
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if (fieldType.GetGenericTypeDefinition() == typeof(List<>))
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{
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SerializeList(fieldName, type, o);
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}
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//else if (fieldType.GetGenericTypeDefinition() == typeof(Dictionary<,>))
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//{
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// ImGui.Text($"{fieldName} Dictionary");
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//}
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else
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{
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// TODO: what to do?
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}
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}
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else if (type.IsValueType)
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{
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SerializeStruct(fieldName, type, o);
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}
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else if (type.IsClass)
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{
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// TODO: Use custom serializer, if available
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SerializeClass(fieldName, type, o);
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}
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else
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{
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Log.Error($"Encountered unhandled type \"{type}\" while serializing.");
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}
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}
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private void SerializeStruct(string fieldName, Type type, object o)
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{
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WriteField(type.ToString(), fieldName, "{");
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StartBlock();
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SerializeFields(type, o);
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EndBlock();
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}
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private void SerializeClass(string fieldName, Type type, object o)
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{
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(SerializationContext context, bool newContext) = GetReferenceTypeContext(o);
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// Only serialize the class, if it wasn't serialized before, obviously...
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if (newContext)
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context.SerializeFields(type, o);
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WriteField(type.ToString(), fieldName, context.ID.ToString());
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}
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public override string ToString()
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{
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StringBuilder finalBuilder = new();
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foreach (var context in SerializedClasses)
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{
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finalBuilder.Append($"{context.Value.ID} = {{\n");
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finalBuilder.Append(context.Value._builder);
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finalBuilder.Append("}\n\n");
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}
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finalBuilder.Append("Object:");
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finalBuilder.Append(_builder);
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return finalBuilder.ToString();
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}
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}
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public static void Serialize(Entity entity, SerializationContext context)
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{
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context ??= new SerializationContext();
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context.Serialize($"Entity: {entity.UUID}", typeof(Entity), entity, false);
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}
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public static bool SerializeField(FieldInfo fieldInfo)
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{
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var serializeField = fieldInfo.HasCustomAttribute<SerializeFieldAttribute>();
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var dontSerializeField = fieldInfo.HasCustomAttribute<DontSerializeFieldAttribute>();
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//var hideField = fieldInfo.HasCustomAttribute<HideInEditorAttribute>();
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var showField = fieldInfo.HasCustomAttribute<ShowInEditorAttribute>();
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if (fieldInfo.IsPublic)
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{
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if (dontSerializeField)
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return false;
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return true;
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}
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if (serializeField)
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return true;
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if (showField && !dontSerializeField)
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return true;
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return false;
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}
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}
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