diff --git a/GlitchyEngine/src/World/Entity.bf b/GlitchyEngine/src/World/Entity.bf index 4e7a50d..8961ac0 100644 --- a/GlitchyEngine/src/World/Entity.bf +++ b/GlitchyEngine/src/World/Entity.bf @@ -107,7 +107,7 @@ namespace GlitchyEngine.World { Log.EngineLogger.AssertDebug(!HasComponent(), scope $"Entity already has component."); - T* component = _scene._ecsWorld.AssignComponent(_entity, value); + T* component = _scene._ecsWorld.AssignComponent(_entity); T.Copy(&value, component);