Renderer2D: render Null-Texture and custom UV-Coordinates

This commit is contained in:
Simon Lübeß
2021-06-23 19:16:40 +02:00
parent 819476a3ec
commit 8c957f9d9f
2 changed files with 33 additions and 10 deletions
@@ -3,9 +3,10 @@ SamplerState Sampler : register(s0);
struct VS_Input
{
float2 Position : POSITION;
float4x4 Tranform : TRANSFORM;
float4 Color : COLOR;
float2 Position : POSITION;
float4x4 Tranform : TRANSFORM;
float4 Color : COLOR;
float4 UVTransform : TEXCOORD;
};
struct PS_Input
@@ -20,7 +21,7 @@ PS_Input VS(VS_Input input)
PS_Input output;
output.Position = mul(float4(input.Position, 0.0f, 1.0f), input.Tranform);
output.TexCoord = input.Position;
output.TexCoord = input.UVTransform.xy + input.UVTransform.zw * input.Position;
output.Color = input.Color;
return output;