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https://github.com/aharabada/glitchy-engine-beef.git
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Renderer2D: render Null-Texture and custom UV-Coordinates
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@@ -3,9 +3,10 @@ SamplerState Sampler : register(s0);
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struct VS_Input
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{
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float2 Position : POSITION;
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float4x4 Tranform : TRANSFORM;
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float4 Color : COLOR;
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float2 Position : POSITION;
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float4x4 Tranform : TRANSFORM;
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float4 Color : COLOR;
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float4 UVTransform : TEXCOORD;
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};
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struct PS_Input
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@@ -20,7 +21,7 @@ PS_Input VS(VS_Input input)
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PS_Input output;
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output.Position = mul(float4(input.Position, 0.0f, 1.0f), input.Tranform);
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output.TexCoord = input.Position;
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output.TexCoord = input.UVTransform.xy + input.UVTransform.zw * input.Position;
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output.Color = input.Color;
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return output;
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