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https://github.com/aharabada/glitchy-engine-beef.git
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Added ID3D11Debug
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@@ -5,6 +5,7 @@ using DirectX.Common;
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using System.Diagnostics;
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using DirectX.DXGI;
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using DirectX.DXGI.DXGI1_2;
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using DirectX.D3D11.SDKLayers;
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using static System.Windows;
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namespace GlitchyEngine.Platform.DX11
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@@ -13,6 +14,7 @@ namespace GlitchyEngine.Platform.DX11
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{
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public static ID3D11Device* Device;
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public static ID3D11DeviceContext* ImmediateContext;
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public static ID3D11Debug* DebugDevice;
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public static IDXGIDevice* DxgiDevice;
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public static IDXGISwapChain1* SwapChain;
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@@ -55,10 +57,23 @@ namespace GlitchyEngine.Platform.DX11
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FeatureLevel[] levels = scope .(.Level_11_0);
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FeatureLevel deviceLevel = ?;
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var deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &Device, &deviceLevel, &ImmediateContext);
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var deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &Device, let deviceLevel, &ImmediateContext);
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Debug.Assert(deviceResult.Succeeded, scope $"Failed to create D3D11 Device. Message(0x{(int32)deviceResult}): {deviceResult}");
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#if DEBUG
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if(Device.QueryInterface<ID3D11Debug>(out DebugDevice).Succeeded)
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{
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ID3D11InfoQueue* infoQueue;
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if(Device.QueryInterface<ID3D11InfoQueue>(out infoQueue).Succeeded)
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{
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infoQueue.SetBreakOnSeverity(.Corruption, true);
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infoQueue.SetBreakOnSeverity(.Error, true);
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infoQueue.Release();
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}
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}
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#endif
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Log.EngineLogger.Trace("D3D11 Device and Context created (Feature level: {})", deviceLevel);
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}
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@@ -140,6 +155,10 @@ namespace GlitchyEngine.Platform.DX11
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BackBufferTarget?.Release();
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BackBufferTarget = null;
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DebugDevice.ReportLiveDeviceObjects(.Detail);
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DebugDevice?.Release();
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DebugDevice = null;
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}
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public static void Present()
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