Added EditorFlags: Hide entities in hierarchy and editor scene

- Also some Style changes
This commit is contained in:
Simon Lübeß
2024-03-10 12:21:20 +01:00
parent 5ca5404f72
commit 8d92822845
15 changed files with 242 additions and 40 deletions
@@ -6,6 +6,9 @@ using System.Collections;
using GlitchyEngine;
using GlitchyEngine.Core;
using System.Diagnostics;
using GlitchyEngine.World.Components;
using GlitchyEngine.Renderer;
using GlitchyEngine.Math;
namespace GlitchyEditor.EditWindows
{
@@ -362,11 +365,76 @@ namespace GlitchyEditor.EditWindows
return deleted;
}
private void ShowVisibilityButton(Entity entity)
{
ImGui.PushStyleVar(.WindowPadding, ImGui.Vec2(0, 2));
ImGui.PushStyleVar(.ItemInnerSpacing, ImGui.Vec2(0, 0));
ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
let colors = ImGui.GetStyle().Colors;
ImGui.Vec4 hoveredColor = colors[(int)ImGui.Col.ButtonHovered];
hoveredColor.w = 0.5f;
ImGui.Vec4 activeColor = colors[(int)ImGui.Col.ButtonActive];
activeColor.w = 0.5f;
ImGui.PushStyleColor(.ButtonHovered, hoveredColor);
ImGui.PushStyleColor(.ButtonActive, activeColor);
if (entity.TryGetComponent<EditorFlagsComponent>(let flags))
{
bool hidden = flags.Flags.HasFlag(.HideInScene);
SubTexture2D icon = hidden ? EditorIcons.Instance.Entity_Hidden : EditorIcons.Instance.Entity_Visible;
ImGui.Vec4 tintColor = hidden ? *ImGui.GetStyleColorVec4(.TextDisabled) : *ImGui.GetStyleColorVec4(.Text);
if (ImGui.ImageButtonEx(ImGui.GetID("visibilityToggle"), icon, .(16, 16), .Zero, .Ones, .Zero, tintColor))
{
flags.Flags ^= .HideInScene;
}
if (ImGui.IsItemHovered())
{
ImGui.BeginTooltip();
if (hidden)
{
ImGui.TextUnformatted("Entity is hidden. Click to show the entity.");
}
else
{
ImGui.TextUnformatted("Entity is visible. Click to hide the entity.");
}
ImGui.EndTooltip();
}
}
ImGui.PopStyleColor(3);
ImGui.PopStyleVar(2);
}
private void ImGuiPrintEntityTree(TreeNode<Entity> tree)
{
Entity entity = tree.Value;
if (entity.EditorFlags.HasFlag(.HideInHierarchy))
return;
ImGui.PushID(entity.UUID.GetHashCode());
ImGui.TableNextRow();
ImGui.TableNextColumn();
ShowVisibilityButton(entity);
ImGui.TableNextColumn();
String name = null;
var nameComponent = tree.Value.GetComponent<NameComponent>();
var nameComponent = entity.GetComponent<NameComponent>();
if(nameComponent != null)
{
@@ -374,44 +442,42 @@ namespace GlitchyEditor.EditWindows
}
else
{
name = scope:: $"Entity {(tree.Value.Handle.[Friend]Index)}";
name = scope:: $"Entity {(entity.Handle.[Friend]Index)}";
}
ImGui.TreeNodeFlags flags = .OpenOnArrow | .DefaultOpen | .SpanAvailWidth | .OpenOnDoubleClick;
ImGui.TreeNodeFlags flags = .OpenOnArrow | .DefaultOpen | .SpanAllColumns | .OpenOnDoubleClick;
if(tree.Children.Count == 0)
flags |= .Leaf;
bool inSelectedList = IsEntitySelected(tree.Value);
bool inSelectedList = IsEntitySelected(entity);
if(inSelectedList)
flags |= .Selected;
if (_entitiesToUnfold.Contains(tree.Value))
if (_entitiesToUnfold.Contains(entity))
{
_entitiesToUnfold.Remove(tree.Value);
_entitiesToUnfold.Remove(entity);
ImGui.SetNextItemOpen(true, .None);
}
bool isOpen = ImGui.TreeNodeEx((void*)(uint)tree.Value.Handle.[Friend]Index, flags, $"{name}");
bool isOpen = ImGui.TreeNodeEx((void*)(uint)entity.Handle.[Friend]Index, flags, $"{name}");
if (_entityToHighlight == tree.Value)
if (_entityToHighlight == entity)
{
ImGui.SetScrollHereY(0);
_entityToHighlight = .();
}
ImGui.PushID((void*)(uint)tree.Value.Handle.[Friend]Index);
bool deleted = false;
if (ImGui.BeginPopupContextItem("treeNodePopup"))
{
// Only select if it isn't already selected, because it otherwise clears the selection when ctrl is released
if (!IsEntitySelected(tree.Value))
if (!IsEntitySelected(entity))
{
SelectEntity(tree.Value, !ImGui.GetIO().KeyCtrl);
SelectEntity(entity, !ImGui.GetIO().KeyCtrl);
}
ShowEntityContextMenu(out deleted);
@@ -419,8 +485,6 @@ namespace GlitchyEditor.EditWindows
ImGui.EndPopup();
}
ImGui.PopID();
if (deleted)
{
if (isOpen)
@@ -435,7 +499,7 @@ namespace GlitchyEditor.EditWindows
{
isDragged = true;
UUID id = tree.Value.UUID;
UUID id = entity.UUID;
ImGui.SetDragDropPayload(.Entity, &id, sizeof(UUID));
ImGui.Text(name);
@@ -443,7 +507,7 @@ namespace GlitchyEditor.EditWindows
ImGui.EndDragDropSource();
}
EntityDropTarget(tree.Value);
EntityDropTarget(entity);
bool clicked = ImGui.IsItemClicked() && !ImGui.IsItemToggledOpen();
bool clickedRight = ImGui.IsItemClicked(.Right);
@@ -461,17 +525,19 @@ namespace GlitchyEditor.EditWindows
if (clicked || clickedRight)
{
lastClickedEntity = tree.Value;
lastClickedEntity = entity;
}
if (!isDragged && (hovered && !ImGui.IsMouseDown(.Left) && !ImGui.IsMouseDown(.Right)) && tree.Value == lastClickedEntity)
if (!isDragged && (hovered && !ImGui.IsMouseDown(.Left) && !ImGui.IsMouseDown(.Right)) && entity == lastClickedEntity)
{
if (!inSelectedList)
{
SelectEntity(tree.Value, !ImGui.GetIO().KeyCtrl);
SelectEntity(entity, !ImGui.GetIO().KeyCtrl);
inSelectedList = true;
}
}
ImGui.PopID();
}
private void EntityDropTarget(Entity target)
@@ -565,37 +631,41 @@ namespace GlitchyEditor.EditWindows
InsertIntoTree(entity);
}
if(ImGui.TreeNodeEx("Scene", .DefaultOpen))
ImGui.Rect rect = .();
rect.Min = (ImGui.Vec2)((float2)ImGui.GetWindowContentRegionMin() + (float2)ImGui.GetWindowPos());
rect.Max = (ImGui.Vec2)((float2)rect.Min + (float2)ImGui.GetContentRegionAvail());
if(ImGui.BeginDragDropTargetCustom(rect, ImGui.GetID("sceneDropTarget")))
{
if(ImGui.BeginDragDropTarget())
Payload<UUID>? payload = ImGui.AcceptDragDropPayload<UUID>(.Entity);
if(payload != null)
{
Payload<UUID>? payload = ImGui.AcceptDragDropPayload<UUID>(.Entity);
UUID movedEntityId = payload->Data;
Entity movedEntity = _editor.CurrentScene.GetEntityByID(movedEntityId);
if(payload != null)
{
UUID movedEntityId = payload->Data;
Entity movedEntity = _editor.CurrentScene.GetEntityByID(movedEntityId);
// Also mark transform as dirty
var transformComponent = movedEntity.GetComponent<TransformComponent>();
transformComponent.Parent = .InvalidEntity;
//transformComponent?.IsDirty = true;
}
ImGui.EndDragDropTarget();
var transformComponent = movedEntity.GetComponent<TransformComponent>();
transformComponent.Parent = .InvalidEntity;
}
ImGui.EndDragDropTarget();
}
if (ImGui.BeginTable("entityTable", 2, .RowBg | .NoBordersInBody | .SizingFixedFit))
{
ImGui.TableSetupColumn("Visibility", .IndentDisable | .NoResize);
ImGui.TableSetupColumn("Entities", .IndentEnable | .WidthStretch);
for(var child in root.Children)
{
ImGuiPrintEntityTree(child);
}
ImGui.TreePop();
ImGui.EndTable();
}
}
// Otherwise
else
{
// Show search results as flat list
+15
View File
@@ -8,6 +8,8 @@ namespace GlitchyEditor
{
class EditorIcons : RefCounted
{
private static EditorIcons _editorIcons;
AssetHandle<Texture2D> _texture;
public SubTexture2D DirectionalLight ~ _.ReleaseRef();
@@ -27,6 +29,10 @@ namespace GlitchyEditor
public SubTexture2D File_Material ~ _.ReleaseRef();
public SubTexture2D File_CSharpScript ~ _.ReleaseRef();
public SubTexture2D File_Shader ~ _.ReleaseRef();
public SubTexture2D Entity_Visible ~ _.ReleaseRef();
public SubTexture2D Entity_Hidden ~ _.ReleaseRef();
public static EditorIcons Instance => _editorIcons;
public SamplerState SamplerState
{
@@ -36,6 +42,8 @@ namespace GlitchyEditor
public this(String texturePath, float2 iconSize)
{
_editorIcons = this;
_texture = Content.LoadAsset(texturePath, null, true);
float2 pen = .();
@@ -57,6 +65,13 @@ namespace GlitchyEditor
File_Material = GetNextGridTexture(ref pen, iconSize);
File_CSharpScript = GetNextGridTexture(ref pen, iconSize);
File_Shader = GetNextGridTexture(ref pen, iconSize);
Entity_Visible = GetNextGridTexture(ref pen, iconSize);
Entity_Hidden = GetNextGridTexture(ref pen, iconSize);
}
public ~this()
{
_editorIcons = null;
}
private SubTexture2D GetNextGridTexture(ref float2 pen, float2 iconSize)