mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Added EditorFlags: Hide entities in hierarchy and editor scene
- Also some Style changes
This commit is contained in:
@@ -3,7 +3,7 @@ Dependencies = {GlitchLog = "*", corlib = "*", DirectX = "*", FreeType = "*", cg
|
||||
|
||||
[Project]
|
||||
Name = "GlitchyEngine"
|
||||
ProcessorMacros = ["GE_GRAPHICS_DX11", "GE_SHADER_MATRIX_MISMATCH_IS_ERROR", "GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR", "GE_SHADER_UNUSED_VARIABLE_IS_WARNING", "GE_WINDOWS"]
|
||||
ProcessorMacros = ["GE_GRAPHICS_DX11", "GE_SHADER_MATRIX_MISMATCH_IS_ERROR", "GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR", "GE_SHADER_UNUSED_VARIABLE_IS_WARNING", "GE_WINDOWS", "GE_EDITOR"]
|
||||
|
||||
[Configs.Paranoid.Win32]
|
||||
PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"]
|
||||
|
||||
Reference in New Issue
Block a user