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https://github.com/aharabada/glitchy-engine-beef.git
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Added EditorFlags: Hide entities in hierarchy and editor scene
- Also some Style changes
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@@ -2,6 +2,7 @@ using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using GlitchyEngine.Core;
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using GlitchyEngine.Editor;
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using GlitchyEngine.Math;
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using GlitchyEngine.Physics;
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using GlitchyEngine.Serialization;
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@@ -64,6 +65,12 @@ internal static class ScriptGlue
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern string Entity_SetName(UUID entityId, string name);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void Entity_GetEditorFlags(UUID uuid, out EditorFlags flags);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void Entity_SetEditorFlags(UUID uuid, EditorFlags editorFlags);
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#endregion Entity
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