Added EditorFlags: Hide entities in hierarchy and editor scene

- Also some Style changes
This commit is contained in:
Simon Lübeß
2024-03-10 12:21:20 +01:00
parent 5ca5404f72
commit 8d92822845
15 changed files with 242 additions and 40 deletions
+7
View File
@@ -2,6 +2,7 @@ using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using GlitchyEngine.Core;
using GlitchyEngine.Editor;
using GlitchyEngine.Math;
using GlitchyEngine.Physics;
using GlitchyEngine.Serialization;
@@ -64,6 +65,12 @@ internal static class ScriptGlue
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string Entity_SetName(UUID entityId, string name);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Entity_GetEditorFlags(UUID uuid, out EditorFlags flags);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Entity_SetEditorFlags(UUID uuid, EditorFlags editorFlags);
#endregion Entity