mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Added EditorFlags: Hide entities in hierarchy and editor scene
- Also some Style changes
This commit is contained in:
@@ -5,6 +5,7 @@ Dependencies = {corlib = "*", GlitchLog = "*", GlitchyEngine = "*"}
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Name = "GlitchyEditor"
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TargetType = "BeefGUIApplication"
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StartupObject = "GlitchyEngine.Program"
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ProcessorMacros = ["GE_EDITOR_IMGUI_DEMO"]
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[Configs.Debug.Win64]
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PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
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@@ -6,6 +6,9 @@ using System.Collections;
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using GlitchyEngine;
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using GlitchyEngine.Core;
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using System.Diagnostics;
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using GlitchyEngine.World.Components;
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using GlitchyEngine.Renderer;
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using GlitchyEngine.Math;
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namespace GlitchyEditor.EditWindows
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{
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@@ -362,11 +365,76 @@ namespace GlitchyEditor.EditWindows
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return deleted;
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}
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private void ShowVisibilityButton(Entity entity)
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{
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ImGui.PushStyleVar(.WindowPadding, ImGui.Vec2(0, 2));
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ImGui.PushStyleVar(.ItemInnerSpacing, ImGui.Vec2(0, 0));
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ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
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let colors = ImGui.GetStyle().Colors;
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ImGui.Vec4 hoveredColor = colors[(int)ImGui.Col.ButtonHovered];
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hoveredColor.w = 0.5f;
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ImGui.Vec4 activeColor = colors[(int)ImGui.Col.ButtonActive];
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activeColor.w = 0.5f;
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ImGui.PushStyleColor(.ButtonHovered, hoveredColor);
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ImGui.PushStyleColor(.ButtonActive, activeColor);
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if (entity.TryGetComponent<EditorFlagsComponent>(let flags))
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{
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bool hidden = flags.Flags.HasFlag(.HideInScene);
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SubTexture2D icon = hidden ? EditorIcons.Instance.Entity_Hidden : EditorIcons.Instance.Entity_Visible;
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ImGui.Vec4 tintColor = hidden ? *ImGui.GetStyleColorVec4(.TextDisabled) : *ImGui.GetStyleColorVec4(.Text);
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if (ImGui.ImageButtonEx(ImGui.GetID("visibilityToggle"), icon, .(16, 16), .Zero, .Ones, .Zero, tintColor))
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{
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flags.Flags ^= .HideInScene;
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}
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if (ImGui.IsItemHovered())
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{
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ImGui.BeginTooltip();
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if (hidden)
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{
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ImGui.TextUnformatted("Entity is hidden. Click to show the entity.");
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}
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else
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{
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ImGui.TextUnformatted("Entity is visible. Click to hide the entity.");
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}
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ImGui.EndTooltip();
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}
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}
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ImGui.PopStyleColor(3);
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ImGui.PopStyleVar(2);
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}
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private void ImGuiPrintEntityTree(TreeNode<Entity> tree)
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{
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Entity entity = tree.Value;
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if (entity.EditorFlags.HasFlag(.HideInHierarchy))
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return;
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ImGui.PushID(entity.UUID.GetHashCode());
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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ShowVisibilityButton(entity);
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ImGui.TableNextColumn();
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String name = null;
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var nameComponent = tree.Value.GetComponent<NameComponent>();
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var nameComponent = entity.GetComponent<NameComponent>();
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if(nameComponent != null)
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{
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@@ -374,44 +442,42 @@ namespace GlitchyEditor.EditWindows
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}
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else
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{
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name = scope:: $"Entity {(tree.Value.Handle.[Friend]Index)}";
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name = scope:: $"Entity {(entity.Handle.[Friend]Index)}";
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}
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ImGui.TreeNodeFlags flags = .OpenOnArrow | .DefaultOpen | .SpanAvailWidth | .OpenOnDoubleClick;
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ImGui.TreeNodeFlags flags = .OpenOnArrow | .DefaultOpen | .SpanAllColumns | .OpenOnDoubleClick;
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if(tree.Children.Count == 0)
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flags |= .Leaf;
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bool inSelectedList = IsEntitySelected(tree.Value);
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bool inSelectedList = IsEntitySelected(entity);
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if(inSelectedList)
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flags |= .Selected;
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if (_entitiesToUnfold.Contains(tree.Value))
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if (_entitiesToUnfold.Contains(entity))
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{
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_entitiesToUnfold.Remove(tree.Value);
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_entitiesToUnfold.Remove(entity);
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ImGui.SetNextItemOpen(true, .None);
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}
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bool isOpen = ImGui.TreeNodeEx((void*)(uint)tree.Value.Handle.[Friend]Index, flags, $"{name}");
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bool isOpen = ImGui.TreeNodeEx((void*)(uint)entity.Handle.[Friend]Index, flags, $"{name}");
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if (_entityToHighlight == tree.Value)
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if (_entityToHighlight == entity)
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{
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ImGui.SetScrollHereY(0);
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_entityToHighlight = .();
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}
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ImGui.PushID((void*)(uint)tree.Value.Handle.[Friend]Index);
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bool deleted = false;
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if (ImGui.BeginPopupContextItem("treeNodePopup"))
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{
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// Only select if it isn't already selected, because it otherwise clears the selection when ctrl is released
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if (!IsEntitySelected(tree.Value))
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if (!IsEntitySelected(entity))
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{
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SelectEntity(tree.Value, !ImGui.GetIO().KeyCtrl);
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SelectEntity(entity, !ImGui.GetIO().KeyCtrl);
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}
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ShowEntityContextMenu(out deleted);
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@@ -419,8 +485,6 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndPopup();
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}
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ImGui.PopID();
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if (deleted)
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{
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if (isOpen)
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@@ -435,7 +499,7 @@ namespace GlitchyEditor.EditWindows
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{
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isDragged = true;
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UUID id = tree.Value.UUID;
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UUID id = entity.UUID;
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ImGui.SetDragDropPayload(.Entity, &id, sizeof(UUID));
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ImGui.Text(name);
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@@ -443,7 +507,7 @@ namespace GlitchyEditor.EditWindows
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ImGui.EndDragDropSource();
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}
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EntityDropTarget(tree.Value);
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EntityDropTarget(entity);
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bool clicked = ImGui.IsItemClicked() && !ImGui.IsItemToggledOpen();
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bool clickedRight = ImGui.IsItemClicked(.Right);
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@@ -461,17 +525,19 @@ namespace GlitchyEditor.EditWindows
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if (clicked || clickedRight)
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{
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lastClickedEntity = tree.Value;
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lastClickedEntity = entity;
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}
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if (!isDragged && (hovered && !ImGui.IsMouseDown(.Left) && !ImGui.IsMouseDown(.Right)) && tree.Value == lastClickedEntity)
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if (!isDragged && (hovered && !ImGui.IsMouseDown(.Left) && !ImGui.IsMouseDown(.Right)) && entity == lastClickedEntity)
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{
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if (!inSelectedList)
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{
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SelectEntity(tree.Value, !ImGui.GetIO().KeyCtrl);
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SelectEntity(entity, !ImGui.GetIO().KeyCtrl);
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inSelectedList = true;
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}
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}
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ImGui.PopID();
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}
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private void EntityDropTarget(Entity target)
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@@ -566,9 +632,11 @@ namespace GlitchyEditor.EditWindows
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InsertIntoTree(entity);
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}
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if(ImGui.TreeNodeEx("Scene", .DefaultOpen))
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{
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if(ImGui.BeginDragDropTarget())
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ImGui.Rect rect = .();
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rect.Min = (ImGui.Vec2)((float2)ImGui.GetWindowContentRegionMin() + (float2)ImGui.GetWindowPos());
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rect.Max = (ImGui.Vec2)((float2)rect.Min + (float2)ImGui.GetContentRegionAvail());
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if(ImGui.BeginDragDropTargetCustom(rect, ImGui.GetID("sceneDropTarget")))
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{
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Payload<UUID>? payload = ImGui.AcceptDragDropPayload<UUID>(.Entity);
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@@ -578,24 +646,26 @@ namespace GlitchyEditor.EditWindows
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Entity movedEntity = _editor.CurrentScene.GetEntityByID(movedEntityId);
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// Also mark transform as dirty
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var transformComponent = movedEntity.GetComponent<TransformComponent>();
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transformComponent.Parent = .InvalidEntity;
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//transformComponent?.IsDirty = true;
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}
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ImGui.EndDragDropTarget();
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}
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if (ImGui.BeginTable("entityTable", 2, .RowBg | .NoBordersInBody | .SizingFixedFit))
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{
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ImGui.TableSetupColumn("Visibility", .IndentDisable | .NoResize);
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ImGui.TableSetupColumn("Entities", .IndentEnable | .WidthStretch);
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for(var child in root.Children)
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{
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ImGuiPrintEntityTree(child);
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}
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ImGui.TreePop();
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ImGui.EndTable();
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}
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}
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// Otherwise
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else
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{
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// Show search results as flat list
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@@ -8,6 +8,8 @@ namespace GlitchyEditor
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{
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class EditorIcons : RefCounted
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{
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private static EditorIcons _editorIcons;
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AssetHandle<Texture2D> _texture;
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public SubTexture2D DirectionalLight ~ _.ReleaseRef();
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@@ -27,6 +29,10 @@ namespace GlitchyEditor
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public SubTexture2D File_Material ~ _.ReleaseRef();
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public SubTexture2D File_CSharpScript ~ _.ReleaseRef();
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public SubTexture2D File_Shader ~ _.ReleaseRef();
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public SubTexture2D Entity_Visible ~ _.ReleaseRef();
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public SubTexture2D Entity_Hidden ~ _.ReleaseRef();
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public static EditorIcons Instance => _editorIcons;
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public SamplerState SamplerState
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{
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@@ -36,6 +42,8 @@ namespace GlitchyEditor
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public this(String texturePath, float2 iconSize)
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{
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_editorIcons = this;
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_texture = Content.LoadAsset(texturePath, null, true);
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float2 pen = .();
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@@ -57,6 +65,13 @@ namespace GlitchyEditor
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File_Material = GetNextGridTexture(ref pen, iconSize);
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File_CSharpScript = GetNextGridTexture(ref pen, iconSize);
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File_Shader = GetNextGridTexture(ref pen, iconSize);
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Entity_Visible = GetNextGridTexture(ref pen, iconSize);
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Entity_Hidden = GetNextGridTexture(ref pen, iconSize);
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}
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public ~this()
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{
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_editorIcons = null;
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}
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private SubTexture2D GetNextGridTexture(ref float2 pen, float2 iconSize)
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@@ -3,7 +3,7 @@ Dependencies = {GlitchLog = "*", corlib = "*", DirectX = "*", FreeType = "*", cg
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[Project]
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Name = "GlitchyEngine"
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ProcessorMacros = ["GE_GRAPHICS_DX11", "GE_SHADER_MATRIX_MISMATCH_IS_ERROR", "GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR", "GE_SHADER_UNUSED_VARIABLE_IS_WARNING", "GE_WINDOWS"]
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ProcessorMacros = ["GE_GRAPHICS_DX11", "GE_SHADER_MATRIX_MISMATCH_IS_ERROR", "GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR", "GE_SHADER_UNUSED_VARIABLE_IS_WARNING", "GE_WINDOWS", "GE_EDITOR"]
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[Configs.Paranoid.Win32]
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PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"]
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@@ -0,0 +1,8 @@
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namespace GlitchyEngine.Editor;
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enum EditorFlags
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{
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Default = 0,
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HideInHierarchy = 1,
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HideInScene = 2,
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}
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@@ -139,6 +139,8 @@ namespace ImGui
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public static void PushID(StringView id) => PushID(id.Ptr, id.Ptr + id.Length);
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public static void PushID(int id) => PushID((void*)id);
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/// Releases references that accumulated calls like ImGui::Image
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protected internal static extern void CleanupFrame();
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@@ -136,6 +136,8 @@ namespace GlitchyEngine.ImGui
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colors[(.)ImGui.Col.Tab] = ImGui.Vec4(0.473f, 0.519f, 0.580f, 1.00f);
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colors[(.)ImGui.Col.TabUnfocused] = ImGui.Vec4(0.255f, 0.255f, 0.255f, 1.00f);
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colors[(.)ImGui.Col.CheckMark] = ImGui.Vec4(0.851f, 0.863f, 0.900f, 1.00f);
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colors[(.)ImGui.Col.TitleBg] = ImGui.Vec4(0.406f, 0.401f, 0.390f, 1.000f);
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colors[(.)ImGui.Col.TitleBgActive] = ImGui.Vec4(0.196f, 0.192f, 0.182f, 1.000f);
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/*colors[(.)ImGui.Col.Text] = ImGui.Vec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[(.)ImGui.Col.TextDisabled] = ImGui.Vec4(0.60f, 0.60f, 0.60f, 1.00f);
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@@ -10,6 +10,8 @@ using System.Collections;
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using Box2D;
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using GlitchyEngine.Scripting;
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using GlitchyEngine.Serialization;
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using GlitchyEngine.Editor;
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using GlitchyEngine.World.Components;
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namespace GlitchyEngine.Scripting;
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@@ -188,6 +190,23 @@ static class ScriptGlue
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return false;
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}
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/// Gets the entity. Returns true, if the entity was found.
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static bool TryGetEntitySafe(UUID entityId, out Entity entity)
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{
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entity = default;
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Result<Entity> foundEntity = ScriptEngine.Context.GetEntityByID(entityId);
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if (foundEntity case .Ok(out entity))
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{
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return true;
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}
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Log.ClientLogger.Error($"No entity with ID {entityId} found.");
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return false;
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}
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#region Exception Helpers
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/// Throws an argument exception.
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@@ -462,6 +481,25 @@ static class ScriptGlue
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Mono.mono_free(rawName);
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}
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[RegisterCall("ScriptGlue::Entity_GetEditorFlags")]
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static void Entity_GetEditorFlags(UUID entityId, out EditorFlags editorFlags)
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{
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editorFlags = .Default;
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#if GE_EDITOR
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if (TryGetEntitySafe(entityId, let entity))
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editorFlags = entity.EditorFlags;
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#endif
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}
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[RegisterCall("ScriptGlue::Entity_SetEditorFlags")]
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static void Entity_SetEditorFlags(UUID entityId, EditorFlags editorFlags)
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{
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#if GE_EDITOR
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if (TryGetEntitySafe(entityId, let entity))
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entity.EditorFlags = editorFlags;
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#endif
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}
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#endregion
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#region TransformComponent
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@@ -0,0 +1,7 @@
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using GlitchyEngine.Editor;
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namespace GlitchyEngine.World.Components;
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struct EditorFlagsComponent
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{
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public EditorFlags Flags;
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}
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@@ -1,6 +1,8 @@
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using System;
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using System.Collections;
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using GlitchyEngine.Core;
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using GlitchyEngine.Editor;
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using GlitchyEngine.World.Components;
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using internal GlitchyEngine.World;
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@@ -74,6 +76,22 @@ namespace GlitchyEngine.World
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public TransformComponent* Transform => GetComponent<TransformComponent>();
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public EditorFlags EditorFlags
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{
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get
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{
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if (TryGetComponent<EditorFlagsComponent>(let flagsComponent))
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return flagsComponent.Flags;
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return .Default;
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}
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set
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{
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if (TryGetComponent<EditorFlagsComponent>(let flagsComponent))
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flagsComponent.Flags = value;
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}
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}
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public T* AddComponent<T>(T value = T()) where T: struct, new
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{
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Log.EngineLogger.AssertDebug(!HasComponent<T>(), scope $"Entity already has component.");
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@@ -0,0 +1,20 @@
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namespace GlitchyEngine.Editor;
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/// <summary>
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/// Flags to controls the visibility of the entity in the editor and how it can be interacted with for editing.
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/// </summary>
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public enum EditorFlags : byte
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{
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/// <summary>
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/// The default behaviour: The entity is visible in the hierarchy and in the scene, and can be interacted with.
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/// </summary>
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Default = 0,
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/// <summary>
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/// The entity is hidden in the hierarchy.
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/// </summary>
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HideInHierarchy = 1,
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/// <summary>
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/// The entity is hidden in the scene.
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/// </summary>
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HideInScene = 2,
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}
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@@ -7,6 +7,7 @@ using GlitchyEngine.Core;
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using GlitchyEngine.Extensions;
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using GlitchyEngine.Physics;
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using System.Diagnostics.CodeAnalysis;
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using GlitchyEngine.Editor;
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namespace GlitchyEngine;
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@@ -24,6 +25,19 @@ public class Entity : EngineObject
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set => ScriptGlue.Entity_SetName(_uuid, value);
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}
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/// <summary>
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/// Gets or sets the <see cref="EditorFlags"/> of the <see cref="Entity"/>, which specify how the <see cref="Entity"/> is displayed and interacted with in the editor.
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/// </summary>
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public EditorFlags EditorFlags
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{
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get
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{
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ScriptGlue.Entity_GetEditorFlags(_uuid, out EditorFlags flags);
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return flags;
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}
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set => ScriptGlue.Entity_SetEditorFlags(_uuid, value);
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}
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/// <summary>
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/// Only to be called by the engine. Don't call this constructor yourself, it will not result in a valid <see cref="Entity"/>.
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/// If you want to create a new <see cref="Entity"/> use <see cref="Entity(string)"/> or <see cref="Entity(string, Type[])"/>
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@@ -2,6 +2,7 @@ using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
|
||||
using GlitchyEngine.Core;
|
||||
using GlitchyEngine.Editor;
|
||||
using GlitchyEngine.Math;
|
||||
using GlitchyEngine.Physics;
|
||||
using GlitchyEngine.Serialization;
|
||||
@@ -65,6 +66,12 @@ internal static class ScriptGlue
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
public static extern string Entity_SetName(UUID entityId, string name);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
public static extern void Entity_GetEditorFlags(UUID uuid, out EditorFlags flags);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
public static extern void Entity_SetEditorFlags(UUID uuid, EditorFlags editorFlags);
|
||||
|
||||
#endregion Entity
|
||||
|
||||
#region TransformComponent
|
||||
|
||||
Reference in New Issue
Block a user